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Princess Debut

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Princess Debut
Developer(s)Cave
Publisher(s)
Director(s)Takayuki Yoshino
Producer(s)Kenichi Takano
Designer(s)Tetsuya Ino
Programmer(s)Hiroshi Itosu
Yoshiteru Endo
Tomohiro Kawasumi
Artist(s)Hideki Nomura
Yuko Yoshimura
Writer(s)Takeki Akimoto
Composer(s)Masa-King
Daisuke Matsumoto
Takeshi Miyamoto
Natsuko Naitou
Platform(s)Nintendo DS
Release
  • JP: June 19, 2008
  • NA: September 30, 2008
  • EU: August 26, 2009[1]
Genre(s)Otome game, Rhythm game
Mode(s)Single-player

Princess Debut (お姫さまデビュー, Ohimesama Debyū), known in Europe as Princess Debut: The Royal Ball, is a rhythm otome game published by Natsume Inc. and developed by Cave for the Nintendo DS.

The illustration and package design was done by Kotori Momoyuki, a manga artist serialized in Kodansha's Nakayoshi.

Plot

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Princess Debut opens with the player character speaking to a friend of hers. The former laments her boredom and wishes to be whisked away by a prince.

After the two finish their dialogue and the player character arrives home, a girl and a creature come out of her closet. When asked about her identity, this girl responds that she is the same person as the player character, but from another world, known as the Flower Kingdom. Further, she explains that she is a princess there and that she will soon be required to dance at the prestigious Ball of Saint-Lyon. However, because the Princess lacks both talent and taste for dancing, she wants the player character to go in her stead.

The player character accepts, and from that point forth the player character has 30 days to practice dancing and find a prince to be her partner for the ball.

Depending on where the player chooses to go during the day and what dialogue options are chosen, many different things can happen up until the ultimate ball at Saint-Lyons. The game's ending changes depending on which partner the player chooses and the amount of love between them.

Development

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Princess Debut is the first game to be commissioned directly by Natsume Inc. in the United States, as opposed to the development originating in Japan. Natsume Inc.'s president, Hiro Maekawa, conceptualized the idea of a game targeted towards a young female demographic prior, but was unable to find a development partner to create it with. Eventually, Maekawa would meet up with Cave, a company best known for their shoot 'em ups, and learned that they shared a similar idea, thus making them a fit for Natsume Inc. to realize the game's vision through.[2]

Characters

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In the opening dialogue, the player character's friend Catherine suggests that certain boys at the school they attend may be somewhat like princes. Each of these boys is described as having traits that are shared by a prince in the Flower Kingdom.

Victor (Vince) [Kid (キっド kiddo)]: A prankster. Catherine finds him cute.

Keith (Kiefer): He is collected and studious, frequently seen reading upper-level books and known for having good grades.

Carlos (Cesar) [Charl (シャルル sharuru)]: Frequently flirts with the girls at school.

Leon (Liam) [Randy (ランディ randi)]: Kind and gentle, he is considered to be very considerate by his classmates. He is known for taking care of the classroom flowers even though he does not have to. The player character views him as "like a big brother you can always count on."

Kyle (Klaus) [Karu (カル karu)]: A popular student and good athlete at school.

Lucas (Luciano) [Hayato (ハヤト hayato)]: The player character's childhood friend. She considers him "pretty cute." He has a bad sense of direction, to the extent of forgetting his way home. However, he refuses to acknowledge it.

Kip [Tap (タップ tappu)]: Assists the Princess in coming to the player character's world and then assists the player character during her stay in the kingdom.

Tony [Coach (コーチ ko-chi)]: He is the player character's dance partner for the tutorial and if one of the princes is not the player character's dance partner. Can use magic to turn himself into a gentleman rabbit.

Reception

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Princess Debut received "average" reviews according to the review aggregation website Metacritic.[3] IGN criticized the game for its slow pacing and repetitive nature, stating that "After the initial hump of slow progression players can go through the story to get over a dozen different endings, which will take forever."[5] In Japan, Famitsu gave it a score of two sevens and two sixes for a total of 26 out of 40.[4]

References

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  1. ^ Sheffield, Brandon (July 9, 2009). "Interview: Natsume on Sony's Afrika, Niche Development". Gamasutra. UBM plc. Archived from the original on July 1, 2022. Retrieved July 10, 2009.
  2. ^ Sheffield, Brandon; Remo, Chris (November 10, 2008). "Q&A: Natsume Inc. President Maekawa On Expanding Past Harvest Moon". Gamasutra. UBM plc. Archived from the original on November 11, 2016. Retrieved November 10, 2016.
  3. ^ a b "Princess Debut for DS Reviews". Metacritic. CBS Interactive. Archived from the original on June 2, 2024. Retrieved July 29, 2014.
  4. ^ a b Navilink (June 11, 2008). "Famitsu au rapport". Nintendo Difference (in French). Archived from the original on July 23, 2018. Retrieved July 23, 2018.
  5. ^ a b DeVries, Jack (December 26, 2008). "Princess Debut Review". IGN. Ziff Davis. Archived from the original on February 28, 2023. Retrieved July 29, 2014.
  6. ^ "Review: Princess Debut: The Royal Ball". NGamer. Future plc. December 2008. p. 81.
  7. ^ Red, Carmine (November 6, 2008). "Princess Debut". Nintendo World Report. NINWR, LLC. Archived from the original on February 28, 2023. Retrieved July 23, 2018.
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