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Project Gotham Racing 2

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Project Gotham Racing 2
Cover art featuring a Ferrari Enzo
Developer(s)Bizarre Creations
Publisher(s)Microsoft Game Studios
Director(s)
  • Craig Cook
  • Philipp Teschner
Producer(s)
  • Peter Wallace
  • Brian Woodhouse
  • Allan Speed
Designer(s)Martyn R. Chudley
Programmer(s)Roger Perkins
Artist(s)
  • Gren Atherton
  • Kiki Wolfkill
  • Alex Hillman
SeriesProject Gotham Racing
Platform(s)Xbox
Release
  • NA: 18 November 2003
  • EU: 28 November 2003
Genre(s)Racing
Mode(s)Single-player, multiplayer

Project Gotham Racing 2 is a racing video game developed by Bizarre Creations and published by Microsoft Game Studios. It was released exclusively for the Xbox in November 2003.

As in 2001's Project Gotham Racing, the route to advancement in Project Gotham Racing 2 differs from most racing games. Advancement in Project Gotham Racing 2 requires a combination of driving fast enough to meet the challenge set, and scoring enough Kudos points to advance. Kudos points are gained through the player's driving skills, such as power sliding around a corner at speed, or overtaking other drivers in the race. Kudos points are used to unlock new cars. The Kudos system, challenges set, available cars, and the tracks around which players race were expanded greatly from the original.

Project Gotham Racing 2 supported Xbox Live and allowed players to race against other people all around the world. The in-game garage featured the cult-classic mini-game Geometry Wars.

Gameplay

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Single-player

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There are four main parts to the single player game: Kudos World Series, Arcade Racing, Quick Battles and Time Attack.

In Kudos World Series the player has to complete a series of races in 14 different categories of car. The player begins with just three cars in the Compact Sports Series and eventually can have access to 102 cars (118 cars after purchase of the downloadable content). Most cars can be bought in exchange for kudos tokens, although some can only be obtained by completing enough races at a high level. Each car is made from around 10,000 polygons[1] and was recorded with eight microphones in order to accurately replicate engine, turbo, exhaust, and transmission sound in-game.[2]

In Arcade Racing there are 60 medals available, 20 each for street racing, timed runs and cone challenges. Each race is with a preset car and track.

Time Attack does not use kudos, the aim is for the player to try to get round the circuits as fast as possible. The player can either choose circuit or car challenges. In circuit challenge the player can choose from a selection of up to 92 circuits and then choose any car to race in. In car challenge the player can choose from a selection of up to 102 cars and race on a predetermined circuit. In both styles circuits and cars may only be chosen if they have previously been unlocked in kudos world series or arcade racing. If the player enters the showroom, it can view and test drive all cars on a test track. The players can also race against a ghost car that got the record time.

Challenges are divided into five difficulties: Steel (novice), Bronze (easy), Silver (medium), Gold (hard), and Platinum (expert).

Online

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Unlike many other Xbox Live enabled games, Project Gotham Racing 2's online ranking system is solely based on the kudos earned online. One can not go down in rank, only up. In this way, one's rank does not necessarily reflect their skill.

Geometry Wars

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Within the player's car garage, an arcade cabinet can be interacted with to play Geometry Wars, a top-down multidirectional shooter.[3] This marked the first appearance to the public of what would become an entire series of similar games.

Downloadable content

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Microsoft released two downloadable content packages for Project Gotham Racing 2: the Paris Booster Pack (released in May 2004), featuring eight new cars and seven tracks in Paris, France, and the Long Beach Booster Pack (released in June 2004) with eight new cars and eight tracks based around Long Beach, California, United States.

Reception

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Project Gotham Racing 2 received "universal acclaim" according to video game review aggregator Metacritic[4] In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40,[9] while Famitsu Xbox gave it one ten, one nine, one eight, and one seven, for a total of 34 out of 40.[8]

During the AIAS' 7th Annual Interactive Achievement Awards, Project Gotham Racing 2 received a nomination for "Console Racing Game of the Year".[18]

See also

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  • FM Yokohama – a Japanese FM radio station featured in the game

References

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  1. ^ Richards, Geoff (14 October 2005). "PGR3 developer lied about polygon count". bit-tech.net. Archived from the original on 4 March 2016. Retrieved 12 November 2018.
  2. ^ Reed, Kristan (15 September 2003). "Project Gotham Racing 2". Eurogamer. Archived from the original on 19 May 2022.
  3. ^ Welsh, Oil (14 November 2008). "Geometry Wars: Retro Explained". Eurogamer.net. p. 1. Archived from the original on 3 September 2014. Retrieved 11 December 2019.
  4. ^ a b "Project Gotham Racing 2 for Xbox Reviews". Metacritic. Archived from the original on 7 November 2013. Retrieved 5 April 2014.
  5. ^ Edge Staff (25 December 2003). "Project Gotham Racing 2". Edge. No. 131. p. 113. Archived from the original on 3 December 2003. Retrieved 5 April 2014.
  6. ^ EGM Staff (January 2004). "Project Gotham Racing 2". Electronic Gaming Monthly. No. 174. p. 150.
  7. ^ Bramwell, Tom; Reed, Kristan (28 November 2003). "Project Gotham Racing 2 Review". Eurogamer. Archived from the original on 7 April 2014. Retrieved 5 April 2014.
  8. ^ a b "Famitsu scores for PGR2, Magatama". The MagicBox. 6 November 2006. Archived from the original on 9 June 2016. Retrieved 29 April 2016.
  9. ^ a b "Project Gotham Racing 2". Famitsu. Vol. 780. 27 November 2003.
  10. ^ Kato, Matthew (December 2003). "Project Gotham Racing 2". Game Informer. No. 128. p. 162. Archived from the original on 10 February 2008. Retrieved 5 April 2014.
  11. ^ Bro Buzz (18 November 2003). "Project Gotham Racing 2 Review for Xbox on GamePro.com". GamePro. Archived from the original on 4 February 2005. Retrieved 5 April 2014.
  12. ^ G-Wok (December 2003). "Project Gotham Racing 2 Review". Game Revolution. Archived from the original on 24 September 2015. Retrieved 5 April 2014.
  13. ^ Kasavin, Greg (19 November 2003). "Project Gotham Racing 2 Review". GameSpot. Archived from the original on 7 May 2019. Retrieved 5 April 2014.
  14. ^ Nutt, Christian (22 November 2003). "GameSpy: Project Gotham Racing 2". GameSpy. Archived from the original on 7 April 2014. Retrieved 5 April 2014.
  15. ^ Lafferty, Michael (12 November 2003). "Project Gotham Racing 2 - XB - Review". GameZone. Archived from the original on 15 February 2008. Retrieved 5 April 2014.
  16. ^ Hwang, Kaiser (17 November 2003). "Project Gotham Racing 2". IGN. Archived from the original on 7 April 2014. Retrieved 5 April 2014.
  17. ^ "Project Gotham Racing 2". Official Xbox Magazine. December 2003. p. 82.
  18. ^ "D.I.C.E. Awards By Video Game Details Project Gotham Racing 2". interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on 17 June 2023. Retrieved 23 August 2023.
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