Rebel Moon Rising
Rebel Moon Rising | |
---|---|
Developer(s) | Fenris Wolf |
Publisher(s) | GT Interactive |
Producer(s) | Theodore Beale |
Engine | Proprietary software |
Platform(s) | Windows |
Release | 1997 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Rebel Moon Rising is a first-person shooter computer game released in 1997 for Windows. It was produced by Theodore Beale (also known as Vox Day), made by Beale's Fenris Wolf studio, and published by GT Interactive.[1][2] A PlayStation version was also announced,[3][4] but GT Interactive decided to put the PlayStation version on hold until sales figures for the PC version came in, and later cancelled this version.[5] In the game, the Moon has been colonized, and due to political conflicts, the Lunar colonies are rebelling against the United Nations. The player is on the side of the Lunar alliance, fighting against United Nation forces. The game later takes a twist, when an alien species is discovered.
This game is the sequel to Rebel Moon. With the same basis as Rising, the player takes on 27 levels in the original Rebel Moon, quite a few more levels than Rising. Rebel Moon was only released in a bonus disk with the Creative Labs hardware "3D BLASTER PCI". The series was also planned to have a third game, titled Rebel Moon Revolution, but it was cancelled by GT Interactive.[citation needed] Due to insufficient communications about the cancellation, Fenris Wolf instated a lawsuit against GT Interactive.[citation needed]
The PC shareware version of Rebel Moon Rising is included on disc 2 of the EIDOS Interactive game Blood, copyright 1997.[citation needed]
A novelization of Rebel Moon, written by Beale and Bruce Bethke was published in 1996.[citation needed]
Reception
[edit]Loyd Price, reviewing the game for Computer Gaming World in September 1997, gave it three out of five stars. Price praised the game's mission design and multiplayer, but described the sprite-based graphics as "a little dated" and said the game's oxygen management system and arbitrary puzzle designs "add a jarring and frustrating element to an otherwise solid game".[6]
The game was commercially unsuccessful. Beale claimed the release of Quake at about the same time made gaming consumers look for 3D games, rather than the "2.5D" of Rebel Moon Rising.[7][unreliable source?]
References
[edit]- ^ Fenris Wolf v. GT Interactive Archived March 19, 2012, at the Wayback Machine
- ^ Giant Bomb
- ^ Fielder, Joe (June 6, 1997). "Rebel Moon Setting". GameSpot. Archived from the original on December 6, 1998. Retrieved July 25, 2022.
- ^ "Protos: Rebel Moon Rising". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 77.
- ^ "Head 2 Head". GamePro. No. 116. IDG. May 1998. p. 24.
- ^ Price, Loyd (September 1997). "Lunar Travels". Computer Gaming World. pp. 200–203.
- ^ Valizadeh, Roosh (March 5, 2015). "Game Designer Vox Day Takes Us Far Back In Gaming History (interview)". Archived from the original on October 4, 2022. Retrieved September 6, 2017.