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Unicode character property

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The Unicode Standard assigns various properties to each Unicode character and code point.[1][2]

The properties can be used to handle characters (code points) in processes, like in line-breaking, script direction right-to-left or applying controls. Some "character properties" are also defined for code points that have no character assigned and code points that are labeled like "<not a character>". The character properties are described in Standard Annex #44.[2]

Properties have levels of forcefulness: normative, informative, contributory, or provisional. For simplicity of specification, a character property can be assigned by specifying a continuous range of code points that have the same property.[3]

Semantic elements[edit]

Properties are displayed in the following order:[4]

[code];[name];[gc];[cc];[bc];[decomposition];[nv-dec];[nv-dig];[nv-num];[bm];[alias];;[upper case];[lower case];[title case]
  • 'alias' = corrected name. Obsolete. Now tracked with a separate database, but remains for Unicode 1 names etc.
  • 'bc' = bidi (bidirectional) category [L, R etc]
  • 'bm' = bidi mirrored [N or Y]
  • 'cc' = combining class [position of diacritic]
  • decomposition type or <mapping> = letter + diacritic, ligature X Y, superscript X, font X, initial X, medial X, final X, isolated X, vertical X, etc.
  • 'gc' = general category [letter, symbol, digit, punctuation, case behavior, etc.]
  • 'nv' = numeric type and value [of a digit]. If numeric type is 'decimal', all 3 slots are filled. If 'digit', the first will be null. (This has been discontinued.) If 'numeric', then the first two will be null and only the last will be used.

The property between 'alias' and 'upper case' is obsolete and is now null for all Unicode characters.

Code[edit]

The first property is the hexadecimal code point.

Name and alias[edit]

A Unicode character is assigned a unique Name (na).[1] The name is composed of uppercase letters A–Z, digits 0–9, hyphen-minus (-) and space ( ). Some sequences are excluded: names beginning with a space or hyphen, names ending with a space or hyphen, repeated spaces or hyphens, and space after hyphen are not allowed. The name is guaranteed to be unique within Unicode, and can be used to identify a code point and its character. Ideographic characters, of which there are tens of thousands, are named in the pattern "cjk unified ideograph-hhhh". For example, U+4E00 CJK UNIFIED IDEOGRAPH-4E00. Formatting characters are named too: U+00A0   NO-BREAK SPACE.

The following classes of code point do not have a Name (na=""): Controls (General Category: Cc), Private use (Co), Surrogate (Cs), Non-characters (Cn) and Reserved (Cn). They may be referenced, informally, by a generic or specific meta-name, called "Code Point Labels": <control>, <control-0088>, <reserved>, <noncharacter-hhhh>, <private-use-hhhh>, or <surrogate>. Since these labels contain <>-brackets, they can never appear as a Name, which prevents confusion.

Version 1.0 names[edit]

In version 2.0 of Unicode, many names were changed. From then on the rule "a name will never change" came into effect, including the strict (normative) use of alias names. Disused version 1.0-names were moved to the property Alias, to provide some backward compatibility.

Character name alias[edit]

Starting from Unicode version 2.0, the published name for a code point will never change. Therefore, in the event of a character name being misspelled or if the character name is completely wrong or seriously misleading, a formal Character Name Alias may be assigned to the character, and this alias may be used by applications instead of the actual defective character name.[1] For example, U+FE18 PRESENTATION FORM FOR VERTICAL RIGHT WHITE LENTICULAR BRAKCET has the character name alias "PRESENTATION FORM FOR VERTICAL RIGHT WHITE LENTICULAR BRACKET" in order to mitigate the misspelling of "bracket" as "brakcet" in the actual character name; U+A015 YI SYLLABLE WU has the character name alias "YI SYLLABLE ITERATION MARK" because contrary to the character name it does not have a fixed syllabic value.

In addition to character name aliases which are corrections to defective character names, some characters are assigned aliases which are alternative names or abbreviations. Five types of character name aliases are defined in the Unicode Standard:

  • Correction: corrections for misspelled or seriously incorrect character names;
  • Control: ISO 6429 names for C0 and C1 control functions (which are not assigned character names in the Unicode Standard);
  • Alternate: alternative names for some format characters (only U+FEFF "ZERO WIDTH NO-BREAK SPACE" which has the alias "BYTE ORDER MARK");
  • Figment: Documented labels for some C1 control code functions which are not actual names in any standard;
  • Abbreviation: Abbreviations or acronyms for control codes, format characters, spaces, and variation selectors.

All formal character name aliases follow the rules for permissible character names, and are guaranteed to be unique within both the character name alias and the character name namespaces (for this reason, the ISO 6429 name "BELL" is not defined as an alias for U+0007 because U+1F514 is named "BELL").[1]

As of Unicode version 12.1, twenty-eight formal character name aliases are defined as corrections for defective character names.[5] These are listed below.

Apart from these normative names, informal names may be shown in the Unicode code charts. These are other commonly used names for a character, and do not have the same character restriction. These informal names are not guaranteed to be unique, and may be changed or removed in later versions of the standard.

General Category[edit]

Each code point is assigned a value for General Category. This is one of the character properties that are also defined for unassigned code points and code points that are defined "not a character".

General Category (Unicode Character Property)[a]
Value Category Major, minor Basic type[b] Character assigned[b] Count[c]
(as of 15.1)
Remarks
 
L, Letter; LC, Cased Letter (Lu, Ll, and Lt only)[d]
Lu Letter, uppercase Graphic Character 1,831
Ll Letter, lowercase Graphic Character 2,233
Lt Letter, titlecase Graphic Character 31 Ligatures or digraphs containing an uppercase followed by a lowercase part (e.g., Dž, Lj, Nj, and Dz)
Lm Letter, modifier Graphic Character 397 A modifier letter
Lo Letter, other Graphic Character 132,234 An ideograph or a letter in a unicase alphabet
M, Mark
Mn Mark, nonspacing Graphic Character 1,985
Mc Mark, spacing combining Graphic Character 452
Me Mark, enclosing Graphic Character 13
N, Number
Nd Number, decimal digit Graphic Character 680 All these, and only these, have Numeric Type = De[e]
Nl Number, letter Graphic Character 236 Numerals composed of letters or letterlike symbols (e.g., Roman numerals)
No Number, other Graphic Character 915 E.g., vulgar fractions, superscript and subscript digits
P, Punctuation
Pc Punctuation, connector Graphic Character 10 Includes spacing underscore characters such as "_", and other spacing tie characters. Unlike other punctuation characters, these may be classified as "word" characters by regular expression libraries.[f]
Pd Punctuation, dash Graphic Character 26 Includes several hyphen characters
Ps Punctuation, open Graphic Character 79 Opening bracket characters
Pe Punctuation, close Graphic Character 77 Closing bracket characters
Pi Punctuation, initial quote Graphic Character 12 Opening quotation mark. Does not include the ASCII "neutral" quotation mark. May behave like Ps or Pe depending on usage
Pf Punctuation, final quote Graphic Character 10 Closing quotation mark. May behave like Ps or Pe depending on usage
Po Punctuation, other Graphic Character 628
S, Symbol
Sm Symbol, math Graphic Character 948 Mathematical symbols (e.g., +, , =, ×, ÷, , , ). Does not include parentheses and brackets, which are in categories Ps and Pe. Also does not include !, *, -, or /, which despite frequent use as mathematical operators, are primarily considered to be "punctuation".
Sc Symbol, currency Graphic Character 63 Currency symbols
Sk Symbol, modifier Graphic Character 125
So Symbol, other Graphic Character 6,639
Z, Separator
Zs Separator, space Graphic Character 17 Includes the space, but not TAB, CR, or LF, which are Cc
Zl Separator, line Format Character 1 Only U+2028 LINE SEPARATOR (LSEP)
Zp Separator, paragraph Format Character 1 Only U+2029 PARAGRAPH SEPARATOR (PSEP)
C, Other
Cc Other, control Control Character 65 (will never change)[e] No name,[g] <control>
Cf Other, format Format Character 170 Includes the soft hyphen, joining control characters (ZWNJ and ZWJ), control characters to support bidirectional text, and language tag characters
Cs Other, surrogate Surrogate Not (only used in UTF-16) 2,048 (will never change)[e] No name,[g] <surrogate>
Co Other, private use Private-use Character (but no interpretation specified) 137,468 total (will never change)[e] (6,400 in BMP, 131,068 in Planes 15–16) No name,[g] <private-use>
Cn Other, not assigned Noncharacter Not 66 (will not change unless the range of Unicode code points is expanded)[e] No name,[g] <noncharacter>
Reserved Not 824,652 No name,[g] <reserved>
  1. ^ "Table 4-4: General Category" (PDF). The Unicode Standard. Unicode Consortium. September 2022.
  2. ^ Jump up to: a b "Table 2-3: Types of code points" (PDF). The Unicode Standard. Unicode Consortium. September 2022.
  3. ^ "DerivedGeneralCategory.txt". The Unicode Consortium. 2022-04-26.
  4. ^ "5.7.1 General Category Values". UTR #44: Unicode Character Database. Unicode Consortium. 2020-03-04.
  5. ^ Jump up to: a b c d e Unicode Character Encoding Stability Policies: Property Value Stability Stability policy: Some gc groups will never change. gc=Nd corresponds with Numeric Type=De (decimal).
  6. ^ "Annex C: Compatibility Properties (§ word)". Unicode Regular Expressions. Version 23. Unicode Consortium. 2022-02-08. Unicode Technical Standard #18.
  7. ^ Jump up to: a b c d e "Table 4-9: Construction of Code Point Labels" (PDF). The Unicode Standard. Unicode Consortium. September 2022. A Code Point Label may be used to identify a nameless code point. E.g. <control-hhhh>, <control-0088>. The Name remains blank, which can prevent inadvertently replacing, in documentation, a Control Name with a true Control code. Unicode also uses <not a character> for <noncharacter>.

Punctuation[edit]

Characters have separate properties to denote they are a punctuation character. The properties all have a Yes/No values: Dash, Quotation_Mark, Sentence_Terminal, Terminal_Punctuation.

Whitespace[edit]

Whitespace is a commonly used concept for a typographic effect. Basically it covers invisible characters that have a spacing effect in rendered text. It includes spaces, tabs, and new line formatting controls. In Unicode, such a character has the property set "WSpace=yes". In version 15.1, there are 25 whitespace characters.

Name Code point Width box May break? In
IDN?
Script Block General
category
Notes
 Name  Code point Width box May break? In
IDN?
Script Block General
category
Notes
  1. ^ White_Space is a binary Unicode property.[18]
  2. ^ "PropList-15.1.0.txt". Unicode. 2023-08-01. Retrieved 2023-09-12.
  3. ^ Although &ZeroWidthSpace; is one HTML5 named entity for U+200B, the additional names NegativeMediumSpace, NegativeThickSpace, NegativeThinSpace and NegativeVeryThinSpace (which are names used in the Wolfram Language for negative-advance spaces, which it maps to the Private Use Area)[12][13][14][15] are also defined by HTML5 as aliases for U+200B (e.g. &NegativeMediumSpace;).[11]


Casing[edit]

The Case value is Normataive in Unicode. It pertains to those scripts with uppercase (aka capital, majuscule) and the lowercase (aka small, minuscule) letters. Case-difference occurs in Adlam, Armenian, Cherokee, Coptic, Cyrillic, Deseret, Glagolitic, Greek, Khutsuri and Mkhedruli Georgian, Latin, Medefaidrin, Old Hungarian, Osage, Vithkuqi and Warang Citi scripts.

(upper, lower, title, folding—both simple and full)

Other general characteristics[edit]

Ideographic, alphabetic, noncharacter.

Combining class[edit]

Some common codes:

0 = spacing letter, symbol or modifier (e.g. a, (, ʰ)
1 = overlay
6 = Han reading (CJK diacritic reading marks)
7 = nukta (diacritic nukta in Brahmic scripts)
8 = kana voicing marks
9 = virama

10–199 = various fixed-position classes

Marks which attach to the base letter:

200 = attached at bottom left
202 = attached directly below (e.g. cedilla on ç)
204 = attached at bottom right
208 = attached to left
210 = attached to right
212 = attached to top left
214 = attached directly above
216 = attached at top right

Marks which do not attach to the base letter:

218 = bottom left
220 = directly below (e.g. ring on n̥)
222 = below right
224 = left
226 = right
228 = above left
230 = above (e.g. acute accent on á)
232 = above right
233 = double below (subtends two bases)
234 = double above (extends two bases)
240 = iota subscript (only that Greek diacritic)

Bidirectional writing[edit]

Six character properties pertain to bi-directional writing: Bidi_Class, Bidi_Control, Bidi_Mirrored, Bidi_Mirroring_Glyph, Bidi_Paired_Bracket and Bidi_Paired_Bracket_Type.

One of Unicode's major features is support of bi-directional (Bidi) text display right-to-left (R-to-L) and left-to-right (L-to-R). The Unicode Bidirectional Algorithm UAX9[19] describes the process of presenting text with altering script directions. For example, it enables a Hebrew quote in an English text. The Bidi_Character_Type marks a character's behaviour in directional writing. To override a direction, Unicode has defined special formatting control characters (Bidi-Controls). These characters can enforce a direction, and by definition only affect bi-directional writing.

Each code point has a property called Bidi_Class. It defines its behaviour in a bidirectional text as interpreted by the algorithm:

Bidirectional character type (Bidi_Class Unicode character property)[1]

In normal situations, the algorithm can determine the direction of a text by this character property. To control more complex Bidi situations, e.g. when an English text has a Hebrew quote, extra options are added to Unicode. Twelve characters have the property Bidi_Control=Yes: ALM, FSI, LRE, LRI, LRM, LRO, PDF, PDI, RLE, RLI, RLM and RLO as named in the table. These are invisible formatting control characters, only used by the algorithm and with no effect outside of bidirectional formatting.[19] Despite the name, they are formatting characters, not control characters, and have General category "Other, format (Cf)" in the Unicode definition.

Basically, the algorithm determines a sequence of characters with the same strong direction type (R-to-L or L-to-R), taking in account an overruling by the special Bidi-controls. Number strings (Weak types) are assigned a direction according to their strong environment, as are Neutral characters. Finally, the characters are displayed per a string's direction.

Two character properties are relevant to determining a mirror image of a glyph in bidirectional text: Bidi_Mirrored=Yes indicates that the glyph should be mirrored when written R-to-L. The property Bidi_Mirroring_Glyph=U+hhhh can then point to the mirrored character. For example, brackets "()" are mirrored this way. Shaping cursive scripts such as Arabic, and mirroring glyphs that have a direction, is not part of the algorithm.

Numeric values and types[edit]

Decimal[edit]

Characters are classified with a Numeric type.[1] Characters such as fractions, subscripts, superscripts, Roman numerals, currency numerators, encircled numbers, and script-specific digits are type Numeric. They have a numeric value that can be decimal, including zero and negatives, or a vulgar fraction. If there is not such a value, as with most of the characters, the numeric type is "None".

The characters that do have a numeric value are separated in three groups: Decimal (De), Digit (Di) and Numeric (Nu, i.e. all other). "Decimal" means the character is a straight decimal digit. Only characters that are part of a contiguous encoded range 0..9 have numeric type Decimal. Other digits, like superscripts, have numeric type Digit. All numeric characters like fractions and Roman numerals end up with the type "Numeric". The intended effect is that a simple parser can use these decimal numeric values, without being distracted by say a numeric superscript or a fraction. Eighty-three CJK Ideographs that represent a number, including those used for accounting, are typed Numeric.

On the other hand, characters that could have a numeric value as a second meaning are still marked Numeric type "None", and have no numeric value (""). E.g. Latin letters can be used in paragraph numbering like "II.A.1.b", but the letters "I", "A" and "b" are not numeric (type "None") and have no numeric value.

Numeric Type[a][b] (Unicode character property)
Numeric type Code Has numeric value Example Remarks
Not numeric <none> No
  • A
  • X (Latin)
  • !
  • Д
  • μ
Numeric Value="NaN"
Decimal De Yes
  • 0
  • 1
  • 9
  •  (Devanagari 6)
  •  (Kannada 6)
  • 𝟨 (Mathematical, styled sans serif)
Straight digit (decimal-radix). Corresponds both ways with General Category=Nd[a]
Digit Di Yes
  • ¹ (superscript)
  •  (digit with full stop)
Decimal, but in typographic context
Numeric Nu Yes
  • ¾
  •  (Tamil number ten)
  •  (Roman numeral)
  •  (Han number 6)
Numeric value, but not decimal-radix
a. ^ "Section 4.6: Numeric Value" (PDF). The Unicode Standard. Unicode Consortium. September 2022.
b. ^ "Unicode 15.1 Derived Numeric Types". Unicode Character Database. Unicode Consortium. 2023-01-05.

Hexadecimal digits[edit]

Hexadecimal characters are those in the series with hexadecimal values 0...9ABCDEF (sixteen characters, decimal value 0–15). The character property Hex_Digit is set to Yes when a character is in such a series:

Characters in Unicode marked Hex_Digit=Yes[a]
0123456789ABCDEF Basic Latin, capitals Also ASCII_Hex_Digit=Yes
0123456789abcdef Basic Latin, small letters Also ASCII_Hex_Digit=Yes
0123456789ABCDEF Fullwidth forms, capitals
0123456789abcdef Fullwidth forms, small letters
a. ^ "Unicode 15.1 UCD: PropList.txt". 2023-08-01. Retrieved 2023-09-12.

Forty-four characters are marked as Hex_Digit. The ones in the Basic Latin block are also marked as ASCII_Hex_Digit.

Unicode has no separate characters for hexadecimal values. A consequence is, that when using regular characters it is not possible to determine whether hexadecimal value is intended, or even whether a value is intended at all. That should be determined at a higher level, e.g. by prepending "0x" to a hexadecimal number or by context. The only feature is that Unicode can note that a sequence can or can not be a hexadecimal value.

Block[edit]

A block is a uniquely named, contiguous range of code points. It is identified by its first and last code point. Blocks do not overlap. A block may contain code points that are reserved, not-assigned, etc. Each character that is assigned, has a single "block name" value from the 328 names assigned as of Unicode version 15.1. Unassigned code points outside of an existing block have the default value "No_block".

Plane Block range Block name Code points[a] Assigned characters Scripts[b][c][d][e][f]
 0 BMP U+0000..U+007F Basic Latin[g] 128 128 Latin (52 characters), Common (76 characters)
 0 BMP U+0080..U+00FF Latin-1 Supplement[h] 128 128 Latin (64 characters), Common (64 characters)
 0 BMP U+0100..U+017F Latin Extended-A 128 128 Latin
 0 BMP U+0180..U+024F Latin Extended-B 208 208 Latin
 0 BMP U+0250..U+02AF IPA Extensions 96 96 Latin
 0 BMP U+02B0..U+02FF Spacing Modifier Letters 80 80 Bopomofo (2 characters), Latin (14 characters), Common (64 characters)
 0 BMP U+0300..U+036F Combining Diacritical Marks 112 112 Inherited
 0 BMP U+0370..U+03FF Greek and Coptic 144 135 Coptic (14 characters), Greek (117 characters), Common (4 characters)
 0 BMP U+0400..U+04FF Cyrillic 256 256 Cyrillic (254 characters), Inherited (2 characters)
 0 BMP U+0500..U+052F Cyrillic Supplement 48 48 Cyrillic
 0 BMP U+0530..U+058F Armenian 96 91 Armenian
 0 BMP U+0590..U+05FF Hebrew 112 88 Hebrew
 0 BMP U+0600..U+06FF Arabic 256 256 Arabic (238 characters), Common (6 characters), Inherited (12 characters)
 0 BMP U+0700..U+074F Syriac 80 77 Syriac
 0 BMP U+0750..U+077F Arabic Supplement 48 48 Arabic
 0 BMP U+0780..U+07BF Thaana 64 50 Thaana
 0 BMP U+07C0..U+07FF NKo 64 62 N’Ko
 0 BMP U+0800..U+083F Samaritan 64 61 Samaritan
 0 BMP U+0840..U+085F Mandaic 32 29 Mandaic
 0 BMP U+0860..U+086F Syriac Supplement 16 11 Syriac
 0 BMP U+0870..U+089F Arabic Extended-B 48 41 Arabic
 0 BMP U+08A0..U+08FF Arabic Extended-A 96 96 Arabic (95 characters), Common (1 character)
 0 BMP U+0900..U+097F Devanagari 128 128 Devanagari (122 characters), Common (2 characters), Inherited (4 characters)
 0 BMP U+0980..U+09FF Bengali 128 96 Bengali
 0 BMP U+0A00..U+0A7F Gurmukhi 128 80 Gurmukhi
 0 BMP U+0A80..U+0AFF Gujarati 128 91 Gujarati
 0 BMP U+0B00..U+0B7F Oriya 128 91 Oriya
 0 BMP U+0B80..U+0BFF Tamil 128 72 Tamil
 0 BMP U+0C00..U+0C7F Telugu 128 100 Telugu
 0 BMP U+0C80..U+0CFF Kannada 128 91 Kannada
 0 BMP U+0D00..U+0D7F Malayalam 128 118 Malayalam
 0 BMP U+0D80..U+0DFF Sinhala 128 91 Sinhala
 0 BMP U+0E00..U+0E7F Thai 128 87 Thai (86 characters), Common (1 character)
 0 BMP U+0E80..U+0EFF Lao 128 83 Lao
 0 BMP U+0F00..U+0FFF Tibetan 256 211 Tibetan (207 characters), Common (4 characters)
 0 BMP U+1000..U+109F Myanmar 160 160 Myanmar
 0 BMP U+10A0..U+10FF Georgian 96 88 Georgian (87 characters), Common (1 character)
 0 BMP U+1100..U+11FF Hangul Jamo 256 256 Hangul
 0 BMP U+1200..U+137F Ethiopic 384 358 Ethiopic
 0 BMP U+1380..U+139F Ethiopic Supplement 32 26 Ethiopic
 0 BMP U+13A0..U+13FF Cherokee 96 92 Cherokee
 0 BMP U+1400..U+167F Unified Canadian Aboriginal Syllabics 640 640 Canadian Aboriginal
 0 BMP U+1680..U+169F Ogham 32 29 Ogham
 0 BMP U+16A0..U+16FF Runic 96 89 Runic (86 characters), Common (3 characters)
 0 BMP U+1700..U+171F Tagalog 32 23 Tagalog
 0 BMP U+1720..U+173F Hanunoo 32 23 Hanunoo (21 characters), Common (2 characters)
 0 BMP U+1740..U+175F Buhid 32 20 Buhid
 0 BMP U+1760..U+177F Tagbanwa 32 18 Tagbanwa
 0 BMP U+1780..U+17FF Khmer 128 114 Khmer
 0 BMP U+1800..U+18AF Mongolian 176 158 Mongolian (155 characters), Common (3 characters)
 0 BMP U+18B0..U+18FF Unified Canadian Aboriginal Syllabics Extended 80 70 Canadian Aboriginal
 0 BMP U+1900..U+194F Limbu 80 68 Limbu
 0 BMP U+1950..U+197F Tai Le 48 35 Tai Le
 0 BMP U+1980..U+19DF New Tai Lue 96 83 New Tai Lue
 0 BMP U+19E0..U+19FF Khmer Symbols 32 32 Khmer
 0 BMP U+1A00..U+1A1F Buginese 32 30 Buginese
 0 BMP U+1A20..U+1AAF Tai Tham 144 127 Tai Tham
 0 BMP U+1AB0..U+1AFF Combining Diacritical Marks Extended 80 31 Inherited
 0 BMP U+1B00..U+1B7F Balinese 128 124 Balinese
 0 BMP U+1B80..U+1BBF Sundanese 64 64 Sundanese
 0 BMP U+1BC0..U+1BFF Batak 64 56 Batak
 0 BMP U+1C00..U+1C4F Lepcha 80 74 Lepcha
 0 BMP U+1C50..U+1C7F Ol Chiki 48 48 Ol Chiki
 0 BMP U+1C80..U+1C8F Cyrillic Extended-C 16 9 Cyrillic
 0 BMP U+1C90..U+1CBF Georgian Extended 48 46 Georgian
 0 BMP U+1CC0..U+1CCF Sundanese Supplement 16 8 Sundanese
 0 BMP U+1CD0..U+1CFF Vedic Extensions 48 43 Common (16 characters), Inherited (27 characters)
 0 BMP U+1D00..U+1D7F Phonetic Extensions 128 128 Cyrillic (2 characters), Greek (15 characters), Latin (111 characters)
 0 BMP U+1D80..U+1DBF Phonetic Extensions Supplement 64 64 Greek (1 character), Latin (63 characters)
 0 BMP U+1DC0..U+1DFF Combining Diacritical Marks Supplement 64 64 Inherited
 0 BMP U+1E00..U+1EFF Latin Extended Additional 256 256 Latin
 0 BMP U+1F00..U+1FFF Greek Extended 256 233 Greek
 0 BMP U+2000..U+206F General Punctuation 112 111 Common (109 characters), Inherited (2 characters)
 0 BMP U+2070..U+209F Superscripts and Subscripts 48 42 Latin (15 characters), Common (27 characters)
 0 BMP U+20A0..U+20CF Currency Symbols 48 33 Common
 0 BMP U+20D0..U+20FF Combining Diacritical Marks for Symbols 48 33 Inherited
 0 BMP U+2100..U+214F Letterlike Symbols 80 80 Greek (1 character), Latin (4 characters), Common (75 characters)
 0 BMP U+2150..U+218F Number Forms 64 60 Latin (41 characters), Common (19 characters)
 0 BMP U+2190..U+21FF Arrows 112 112 Common
 0 BMP U+2200..U+22FF Mathematical Operators 256 256 Common
 0 BMP U+2300..U+23FF Miscellaneous Technical 256 256 Common
 0 BMP U+2400..U+243F Control Pictures 64 39 Common
 0 BMP U+2440..U+245F Optical Character Recognition 32 11 Common
 0 BMP U+2460..U+24FF Enclosed Alphanumerics 160 160 Common
 0 BMP U+2500..U+257F Box Drawing 128 128 Common
 0 BMP U+2580..U+259F Block Elements 32 32 Common
 0 BMP U+25A0..U+25FF Geometric Shapes 96 96 Common
 0 BMP U+2600..U+26FF Miscellaneous Symbols 256 256 Common
 0 BMP U+2700..U+27BF Dingbats 192 192 Common
 0 BMP U+27C0..U+27EF Miscellaneous Mathematical Symbols-A 48 48 Common
 0 BMP U+27F0..U+27FF Supplemental Arrows-A 16 16 Common
 0 BMP U+2800..U+28FF Braille Patterns 256 256 Braille
 0 BMP U+2900..U+297F Supplemental Arrows-B 128 128 Common
 0 BMP U+2980..U+29FF Miscellaneous Mathematical Symbols-B 128 128 Common
 0 BMP U+2A00..U+2AFF Supplemental Mathematical Operators 256 256 Common
 0 BMP U+2B00..U+2BFF Miscellaneous Symbols and Arrows 256 253 Common
 0 BMP U+2C00..U+2C5F Glagolitic 96 96 Glagolitic
 0 BMP U+2C60..U+2C7F Latin Extended-C 32 32 Latin
 0 BMP U+2C80..U+2CFF Coptic 128 123 Coptic
 0 BMP U+2D00..U+2D2F Georgian Supplement 48 40 Georgian
 0 BMP U+2D30..U+2D7F Tifinagh 80 59 Tifinagh
 0 BMP U+2D80..U+2DDF Ethiopic Extended 96 79 Ethiopic
 0 BMP U+2DE0..U+2DFF Cyrillic Extended-A 32 32 Cyrillic
 0 BMP U+2E00..U+2E7F Supplemental Punctuation 128 94 Common
 0 BMP U+2E80..U+2EFF CJK Radicals Supplement 128 115 Han
 0 BMP U+2F00..U+2FDF Kangxi Radicals 224 214 Han
 0 BMP U+2FF0..U+2FFF Ideographic Description Characters 16 16 Common
 0 BMP U+3000..U+303F CJK Symbols and Punctuation 64 64 Han (15 characters), Hangul (2 characters), Common (43 characters), Inherited (4 characters)
 0 BMP U+3040..U+309F Hiragana 96 93 Hiragana (89 characters), Common (2 characters), Inherited (2 characters)
 0 BMP U+30A0..U+30FF Katakana 96 96 Katakana (93 characters), Common (3 characters)
 0 BMP U+3100..U+312F Bopomofo 48 43 Bopomofo
 0 BMP U+3130..U+318F Hangul Compatibility Jamo 96 94 Hangul
 0 BMP U+3190..U+319F Kanbun 16 16 Common
 0 BMP U+31A0..U+31BF Bopomofo Extended 32 32 Bopomofo
 0 BMP U+31C0..U+31EF CJK Strokes 48 37 Common
 0 BMP U+31F0..U+31FF Katakana Phonetic Extensions 16 16 Katakana
 0 BMP U+3200..U+32FF Enclosed CJK Letters and Months 256 255 Hangul (62 characters), Katakana (47 characters), Common (146 characters)
 0 BMP U+3300..U+33FF CJK Compatibility 256 256 Katakana (88 characters), Common (168 characters)
 0 BMP U+3400..U+4DBF CJK Unified Ideographs Extension A 6,592 6,592 Han
 0 BMP U+4DC0..U+4DFF Yijing Hexagram Symbols 64 64 Common
 0 BMP U+4E00..U+9FFF CJK Unified Ideographs 20,992 20,992 Han
 0 BMP U+A000..U+A48F Yi Syllables 1,168 1,165 Yi
 0 BMP U+A490..U+A4CF Yi Radicals 64 55 Yi
 0 BMP U+A4D0..U+A4FF Lisu 48 48 Lisu
 0 BMP U+A500..U+A63F Vai 320 300 Vai
 0 BMP U+A640..U+A69F Cyrillic Extended-B 96 96 Cyrillic
 0 BMP U+A6A0..U+A6FF Bamum 96 88 Bamum
 0 BMP U+A700..U+A71F Modifier Tone Letters 32 32 Common
 0 BMP U+A720..U+A7FF Latin Extended-D 224 193 Latin (188 characters), Common (5 characters)
 0 BMP U+A800..U+A82F Syloti Nagri 48 45 Syloti Nagri
 0 BMP U+A830..U+A83F Common Indic Number Forms 16 10 Common
 0 BMP U+A840..U+A87F Phags-pa 64 56 Phags Pa
 0 BMP U+A880..U+A8DF Saurashtra 96 82 Saurashtra
 0 BMP U+A8E0..U+A8FF Devanagari Extended 32 32 Devanagari
 0 BMP U+A900..U+A92F Kayah Li 48 48 Kayah Li (47 characters), Common (1 character)
 0 BMP U+A930..U+A95F Rejang 48 37 Rejang
 0 BMP U+A960..U+A97F Hangul Jamo Extended-A 32 29 Hangul
 0 BMP U+A980..U+A9DF Javanese 96 91 Javanese (90 characters), Common (1 character)
 0 BMP U+A9E0..U+A9FF Myanmar Extended-B 32 31 Myanmar
 0 BMP U+AA00..U+AA5F Cham 96 83 Cham
 0 BMP U+AA60..U+AA7F Myanmar Extended-A 32 32 Myanmar
 0 BMP U+AA80..U+AADF Tai Viet 96 72 Tai Viet
 0 BMP U+AAE0..U+AAFF Meetei Mayek Extensions 32 23 Meetei Mayek
 0 BMP U+AB00..U+AB2F Ethiopic Extended-A 48 32 Ethiopic
 0 BMP U+AB30..U+AB6F Latin Extended-E 64 60 Latin (56 characters), Greek (1 character), Common (3 characters)
 0 BMP U+AB70..U+ABBF Cherokee Supplement 80 80 Cherokee
 0 BMP U+ABC0..U+ABFF Meetei Mayek 64 56 Meetei Mayek
 0 BMP U+AC00..U+D7AF Hangul Syllables 11,184 11,172 Hangul
 0 BMP U+D7B0..U+D7FF Hangul Jamo Extended-B 80 72 Hangul
 0 BMP U+D800..U+DB7F High Surrogates 896 0 Unknown
 0 BMP U+DB80..U+DBFF High Private Use Surrogates 128 0 Unknown
 0 BMP U+DC00..U+DFFF Low Surrogates 1,024 0 Unknown
 0 BMP U+E000..U+F8FF Private Use Area 6,400 6,400 Unknown
 0 BMP U+F900..U+FAFF CJK Compatibility Ideographs 512 472 Han
 0 BMP U+FB00..U+FB4F Alphabetic Presentation Forms 80 58 Armenian (5 characters), Hebrew (46 characters), Latin (7 characters)
 0 BMP U+FB50..U+FDFF Arabic Presentation Forms-A 688 631 Arabic (629 characters), Common (2 characters)
 0 BMP U+FE00..U+FE0F Variation Selectors 16 16 Inherited
 0 BMP U+FE10..U+FE1F Vertical Forms 16 10 Common
 0 BMP U+FE20..U+FE2F Combining Half Marks 16 16 Cyrillic (2 characters), Inherited (14 characters)
 0 BMP U+FE30..U+FE4F CJK Compatibility Forms 32 32 Common
 0 BMP U+FE50..U+FE6F Small Form Variants 32 26 Common
 0 BMP U+FE70..U+FEFF Arabic Presentation Forms-B 144 141 Arabic (140 characters), Common (1 character)
 0 BMP U+FF00..U+FFEF Halfwidth and Fullwidth Forms 240 225 Hangul (52 characters), Katakana (55 characters), Latin (52 characters), Common (66 characters)
 0 BMP U+FFF0..U+FFFF Specials 16 5 Common
 1 SMP U+10000..U+1007F Linear B Syllabary 128 88 Linear B
 1 SMP U+10080..U+100FF Linear B Ideograms 128 123 Linear B
 1 SMP U+10100..U+1013F Aegean Numbers 64 57 Common
 1 SMP U+10140..U+1018F Ancient Greek Numbers 80 79 Greek
 1 SMP U+10190..U+101CF Ancient Symbols 64 14 Greek (1 character), Common (13 characters)
 1 SMP U+101D0..U+101FF Phaistos Disc 48 46 Common (45 characters), Inherited (1 character)
 1 SMP U+10280..U+1029F Lycian 32 29 Lycian
 1 SMP U+102A0..U+102DF Carian 64 49 Carian
 1 SMP U+102E0..U+102FF Coptic Epact Numbers 32 28 Common (27 characters), Inherited (1 character)
 1 SMP U+10300..U+1032F Old Italic 48 39 Old Italic
 1 SMP U+10330..U+1034F Gothic 32 27 Gothic
 1 SMP U+10350..U+1037F Old Permic 48 43 Old Permic
 1 SMP U+10380..U+1039F Ugaritic 32 31 Ugaritic
 1 SMP U+103A0..U+103DF Old Persian 64 50 Old Persian
 1 SMP U+10400..U+1044F Deseret 80 80 Deseret
 1 SMP U+10450..U+1047F Shavian 48 48 Shavian
 1 SMP U+10480..U+104AF Osmanya 48 40 Osmanya
 1 SMP U+104B0..U+104FF Osage 80 72 Osage
 1 SMP U+10500..U+1052F Elbasan 48 40 Elbasan
 1 SMP U+10530..U+1056F Caucasian Albanian 64 53 Caucasian Albanian
 1 SMP U+10570..U+105BF Vithkuqi 80 70 Vithkuqi
 1 SMP U+10600..U+1077F Linear A 384 341 Linear A
 1 SMP U+10780..U+107BF Latin Extended-F 64 57 Latin
 1 SMP U+10800..U+1083F Cypriot Syllabary 64 55 Cypriot
 1 SMP U+10840..U+1085F Imperial Aramaic 32 31 Imperial Aramaic
 1 SMP U+10860..U+1087F Palmyrene 32 32 Palmyrene
 1 SMP U+10880..U+108AF Nabataean 48 40 Nabataean
 1 SMP U+108E0..U+108FF Hatran 32 26 Hatran
 1 SMP U+10900..U+1091F Phoenician 32 29 Phoenician
 1 SMP U+10920..U+1093F Lydian 32 27 Lydian
 1 SMP U+10980..U+1099F Meroitic Hieroglyphs 32 32 Meroitic Hieroglyphs
 1 SMP U+109A0..U+109FF Meroitic Cursive 96 90 Meroitic Cursive
 1 SMP U+10A00..U+10A5F Kharoshthi 96 68 Kharoshthi
 1 SMP U+10A60..U+10A7F Old South Arabian 32 32 Old South Arabian
 1 SMP U+10A80..U+10A9F Old North Arabian 32 32 Old North Arabian
 1 SMP U+10AC0..U+10AFF Manichaean 64 51 Manichaean
 1 SMP U+10B00..U+10B3F Avestan 64 61 Avestan
 1 SMP U+10B40..U+10B5F Inscriptional Parthian 32 30 Inscriptional Parthian
 1 SMP U+10B60..U+10B7F Inscriptional Pahlavi 32 27 Inscriptional Pahlavi
 1 SMP U+10B80..U+10BAF Psalter Pahlavi 48 29 Psalter Pahlavi
 1 SMP U+10C00..U+10C4F Old Turkic 80 73 Old Turkic
 1 SMP U+10C80..U+10CFF Old Hungarian 128 108 Old Hungarian
 1 SMP U+10D00..U+10D3F Hanifi Rohingya 64 50 Hanifi Rohingya
 1 SMP U+10E60..U+10E7F Rumi Numeral Symbols 32 31 Arabic
 1 SMP U+10E80..U+10EBF Yezidi 64 47 Yezidi
 1 SMP U+10EC0..U+10EFF Arabic Extended-C 64 3 Arabic
 1 SMP U+10F00..U+10F2F Old Sogdian 48 40 Old Sogdian
 1 SMP U+10F30..U+10F6F Sogdian 64 42 Sogdian
 1 SMP U+10F70..U+10FAF Old Uyghur 64 26 Old Uyghur
 1 SMP U+10FB0..U+10FDF Chorasmian 48 28 Chorasmian
 1 SMP U+10FE0..U+10FFF Elymaic 32 23 Elymaic
 1 SMP U+11000..U+1107F Brahmi 128 115 Brahmi
 1 SMP U+11080..U+110CF Kaithi 80 68 Kaithi
 1 SMP U+110D0..U+110FF Sora Sompeng 48 35 Sora Sompeng
 1 SMP U+11100..U+1114F Chakma 80 71 Chakma
 1 SMP U+11150..U+1117F Mahajani 48 39 Mahajani
 1 SMP U+11180..U+111DF Sharada 96 96 Sharada
 1 SMP U+111E0..U+111FF Sinhala Archaic Numbers 32 20 Sinhala
 1 SMP U+11200..U+1124F Khojki 80 65 Khojki
 1 SMP U+11280..U+112AF Multani 48 38 Multani
 1 SMP U+112B0..U+112FF Khudawadi 80 69 Khudawadi
 1 SMP U+11300..U+1137F Grantha 128 86 Grantha (85 characters), Inherited (1 character)
 1 SMP U+11400..U+1147F Newa 128 97 Newa
 1 SMP U+11480..U+114DF Tirhuta 96 82 Tirhuta
 1 SMP U+11580..U+115FF Siddham 128 92 Siddham
 1 SMP U+11600..U+1165F Modi 96 79 Modi
 1 SMP U+11660..U+1167F Mongolian Supplement 32 13 Mongolian
 1 SMP U+11680..U+116CF Takri 80 68 Takri
 1 SMP U+11700..U+1174F Ahom 80 65 Ahom
 1 SMP U+11800..U+1184F Dogra 80 60 Dogra
 1 SMP U+118A0..U+118FF Warang Citi 96 84 Warang Citi
 1 SMP U+11900..U+1195F Dives Akuru 96 72 Dives Akuru
 1 SMP U+119A0..U+119FF Nandinagari 96 65 Nandinagari
 1 SMP U+11A00..U+11A4F Zanabazar Square 80 72 Zanabazar Square
 1 SMP U+11A50..U+11AAF Soyombo 96 83 Soyombo
 1 SMP U+11AB0..U+11ABF Unified Canadian Aboriginal Syllabics Extended-A 16 16 Canadian Aboriginal
 1 SMP U+11AC0..U+11AFF Pau Cin Hau 64 57 Pau Cin Hau
 1 SMP U+11B00..U+11B5F Devanagari Extended-A 96 10 Devanagari
 1 SMP U+11C00..U+11C6F Bhaiksuki 112 97 Bhaiksuki
 1 SMP U+11C70..U+11CBF Marchen 80 68 Marchen
 1 SMP U+11D00..U+11D5F Masaram Gondi 96 75 Masaram Gondi
 1 SMP U+11D60..U+11DAF Gunjala Gondi 80 63 Gunjala Gondi
 1 SMP U+11EE0..U+11EFF Makasar 32 25 Makasar
 1 SMP U+11F00..U+11F5F Kawi 96 86 Kawi
 1 SMP U+11FB0..U+11FBF Lisu Supplement 16 1 Lisu
 1 SMP U+11FC0..U+11FFF Tamil Supplement 64 51 Tamil
 1 SMP U+12000..U+123FF Cuneiform 1,024 922 Cuneiform
 1 SMP U+12400..U+1247F Cuneiform Numbers and Punctuation 128 116 Cuneiform
 1 SMP U+12480..U+1254F Early Dynastic Cuneiform 208 196 Cuneiform
 1 SMP U+12F90..U+12FFF Cypro-Minoan 112 99 Cypro Minoan
 1 SMP U+13000..U+1342F Egyptian Hieroglyphs 1,072 1,072 Egyptian Hieroglyphs
 1 SMP U+13430..U+1345F Egyptian Hieroglyph Format Controls 48 38 Egyptian Hieroglyphs
 1 SMP U+14400..U+1467F Anatolian Hieroglyphs 640 583 Anatolian Hieroglyphs
 1 SMP U+16800..U+16A3F Bamum Supplement 576 569 Bamum
 1 SMP U+16A40..U+16A6F Mro 48 43 Mro
 1 SMP U+16A70..U+16ACF Tangsa 96 89 Tangsa
 1 SMP U+16AD0..U+16AFF Bassa Vah 48 36 Bassa Vah
 1 SMP U+16B00..U+16B8F Pahawh Hmong 144 127 Pahawh Hmong
 1 SMP U+16E40..U+16E9F Medefaidrin 96 91 Medefaidrin
 1 SMP U+16F00..U+16F9F Miao 160 149 Miao
 1 SMP U+16FE0..U+16FFF Ideographic Symbols and Punctuation 32 7 Han (4 characters), Khitan Small Script (1 character), Nushu (1 character), Tangut (1 character)
 1 SMP U+17000..U+187FF Tangut 6,144 6,136 Tangut
 1 SMP U+18800..U+18AFF Tangut Components 768 768 Tangut
 1 SMP U+18B00..U+18CFF Khitan Small Script 512 470 Khitan Small Script
 1 SMP U+18D00..U+18D7F Tangut Supplement 128 9 Tangut
 1 SMP U+1AFF0..U+1AFFF Kana Extended-B 16 13 Katakana
 1 SMP U+1B000..U+1B0FF Kana Supplement 256 256 Hiragana (255 characters), Katakana (1 character)
 1 SMP U+1B100..U+1B12F Kana Extended-A 48 35 Hiragana (32 characters), Katakana (3 characters)
 1 SMP U+1B130..U+1B16F Small Kana Extension 64 9 Hiragana (4 characters), Katakana (5 characters)
 1 SMP U+1B170..U+1B2FF Nushu 400 396 Nüshu
 1 SMP U+1BC00..U+1BC9F Duployan 160 143 Duployan
 1 SMP U+1BCA0..U+1BCAF Shorthand Format Controls 16 4 Common
 1 SMP U+1CF00..U+1CFCF Znamenny Musical Notation 208 185 Common (116 characters), Inherited (69 characters)
 1 SMP U+1D000..U+1D0FF Byzantine Musical Symbols 256 246 Common
 1 SMP U+1D100..U+1D1FF Musical Symbols 256 233 Common (211 characters), Inherited (22 characters)
 1 SMP U+1D200..U+1D24F Ancient Greek Musical Notation 80 70 Greek
 1 SMP U+1D2C0..U+1D2DF Kaktovik Numerals 32 20 Common
 1 SMP U+1D2E0..U+1D2FF Mayan Numerals 32 20 Common
 1 SMP U+1D300..U+1D35F Tai Xuan Jing Symbols 96 87 Common
 1 SMP U+1D360..U+1D37F Counting Rod Numerals 32 25 Common
 1 SMP U+1D400..U+1D7FF Mathematical Alphanumeric Symbols 1,024 996 Common
 1 SMP U+1D800..U+1DAAF Sutton SignWriting 688 672 SignWriting
 1 SMP U+1DF00..U+1DFFF Latin Extended-G 256 37 Latin
 1 SMP U+1E000..U+1E02F Glagolitic Supplement 48 38 Glagolitic
 1 SMP U+1E030..U+1E08F Cyrillic Extended-D 96 63 Cyrillic
 1 SMP U+1E100..U+1E14F Nyiakeng Puachue Hmong 80 71 Nyiakeng Puachue Hmong
 1 SMP U+1E290..U+1E2BF Toto 48 31 Toto
 1 SMP U+1E2C0..U+1E2FF Wancho 64 59 Wancho
 1 SMP U+1E4D0..U+1E4FF Nag Mundari 48 42 Mundari
 1 SMP U+1E7E0..U+1E7FF Ethiopic Extended-B 32 28 Ethiopic
 1 SMP U+1E800..U+1E8DF Mende Kikakui 224 213 Mende Kikakui
 1 SMP U+1E900..U+1E95F Adlam 96 88 Adlam
 1 SMP U+1EC70..U+1ECBF Indic Siyaq Numbers 80 68 Common
 1 SMP U+1ED00..U+1ED4F Ottoman Siyaq Numbers 80 61 Common
 1 SMP U+1EE00..U+1EEFF Arabic Mathematical Alphabetic Symbols 256 143 Arabic
 1 SMP U+1F000..U+1F02F Mahjong Tiles 48 44 Common
 1 SMP U+1F030..U+1F09F Domino Tiles 112 100 Common
 1 SMP U+1F0A0..U+1F0FF Playing Cards 96 82 Common
 1 SMP U+1F100..U+1F1FF Enclosed Alphanumeric Supplement 256 200 Common
 1 SMP U+1F200..U+1F2FF Enclosed Ideographic Supplement 256 64 Hiragana (1 character), Common (63 characters)
 1 SMP U+1F300..U+1F5FF Miscellaneous Symbols and Pictographs 768 768 Common
 1 SMP U+1F600..U+1F64F Emoticons 80 80 Common
 1 SMP U+1F650..U+1F67F Ornamental Dingbats 48 48 Common
 1 SMP U+1F680..U+1F6FF Transport and Map Symbols 128 118 Common
 1 SMP U+1F700..U+1F77F Alchemical Symbols 128 124 Common
 1 SMP U+1F780..U+1F7FF Geometric Shapes Extended 128 103 Common
 1 SMP U+1F800..U+1F8FF Supplemental Arrows-C 256 150 Common
 1 SMP U+1F900..U+1F9FF Supplemental Symbols and Pictographs 256 256 Common
 1 SMP U+1FA00..U+1FA6F Chess Symbols 112 98 Common
 1 SMP U+1FA70..U+1FAFF Symbols and Pictographs Extended-A 144 107 Common
 1 SMP U+1FB00..U+1FBFF Symbols for Legacy Computing 256 212 Common
 2 SIP U+20000..U+2A6DF CJK Unified Ideographs Extension B 42,720 42,720 Han
 2 SIP U+2A700..U+2B73F CJK Unified Ideographs Extension C 4,160 4,154 Han
 2 SIP U+2B740..U+2B81F CJK Unified Ideographs Extension D 224 222 Han
 2 SIP U+2B820..U+2CEAF CJK Unified Ideographs Extension E 5,776 5,762 Han
 2 SIP U+2CEB0..U+2EBEF CJK Unified Ideographs Extension F 7,488 7,473 Han
 2 SIP U+2EBF0..U+2EE5F CJK Unified Ideographs Extension I 624 622 Han
 2 SIP U+2F800..U+2FA1F CJK Compatibility Ideographs Supplement 544 542 Han
 3 TIP U+30000..U+3134F CJK Unified Ideographs Extension G 4,944 4,939 Han
 3 TIP U+31350..U+323AF CJK Unified Ideographs Extension H 4,192 4,192 Han
14 SSP U+E0000..U+E007F Tags 128 97 Common
14 SSP U+E0100..U+E01EF Variation Selectors Supplement 240 240 Inherited
15 PUA-A U+F0000..U+FFFFF Supplementary Private Use Area-A 65,536 65,534 Unknown
16 PUA-B U+100000..U+10FFFF Supplementary Private Use Area-B 65,536 65,534 Unknown

Script[edit]

Each assigned character can have a single value for its "Script" property, signifying to which script it belongs.[20] The value is a four-letter code in the range Aaaa-Zzzz, as available in ISO 15924, which is mapped to a writing system. Apart from when describing the background and usage of a script, Unicode does not use a connection between a script and languages that use that script. So "Hebrew" refers to the Hebrew script, not to the Hebrew language.

The special code Zyyy for "Common" allows a single value for a character that is used in multiple scripts. The code Zinh "Inherited script", used for combining characters and certain other special-purpose code points, indicates that a character "inherits" its script identity from the character with which it is combined. (Unicode formerly used the private code Qaai for this purpose.) The code Zzzz "Unknown" is used for all characters that do not belong to a script (i.e. the default value), such as symbols and formatting characters. Overall, characters of a single script can be scattered over multiple blocks, like Latin characters. And the other way around too: multiple scripts can be present is a single block, e.g. block Letterlike Symbols contains characters from the Latin, Greek and Common scripts.

When the Script is "" (blank), according to Unicode the character does not belong to a script. This pertains to symbols, because the existing ISO script codes "Zmth" (Mathematical notation), "Zsym" (Symbol), and "Zsye" (Symbol, emoji variant) are not used in Unicode. The "Script" property is also blank for code points that are not a typographic character like controls, substitutes, and private use code points.

If there is a specific script alias name in ISO 15924, it is used in the character name: U+0041 A LATIN CAPITAL LETTER A, and U+05D0 א HEBREW LETTER ALEF.

ISO 15924 Script in Unicode[e]
Code ISO number ISO formal name Directionality Unicode Alias[f] Version Characters Notes Description

Normalization properties[edit]

Decompositions, decomposition type, canonical combining class, composition exclusions, and more.

Age[edit]

Age is the version of the Standard in which the code point was first designated. The version number is shortened to the numbering major.minor, although there more detailed version numbers are used: versions 4.0.0 and 4.0.1 both are named 4.0 as Age. Given the releases, Age can be from the range: 1.1, 2.0, 2.1, 3.0, 3.1, 3.2, 4.0, 4.1, 5.0, 5.1, 5.2, 6.0, 6.1, 6.2, 6.3, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 12.1, 13.0, 14.0, 15.0, and 15.1.[21] The long values for Age begin in a V and use an underscore instead of a dot: V1_1, for example.[2] Codepoints without a specifically assigned age value have the value "NA", with the long form "Unassigned".

Deprecated[edit]

Once a character has been defined, it will not be removed or reassigned.[22] However, a character may be deprecated, meaning its "use is strongly discouraged".[23] As of Unicode version 15.1, the following fifteen characters are deprecated:[24]

Deprecated characters in Unicode
Codepoint Character name Recommended alternative Remarks
U+0149 LATIN SMALL LETTER N PRECEDED BY APOSTROPHE U+02BC U+006E ʼn
U+0673 ARABIC LETTER ALEF WITH WAVY HAMZA BELOW U+0627 U+065F اٟ
U+0F77 TIBETAN VOWEL SIGN VOCALIC RR U+0FB2 U+0F81[a] ྲཱྀ
U+0F79 TIBETAN VOWEL SIGN VOCALIC LL U+0FB3 U+0F81[a] ླཱྀ
U+17A3 KHMER INDEPENDENT VOWEL QAQ U+17A2
U+17A4 KHMER INDEPENDENT VOWEL QAA U+17A2 U+17B6 អា
U+206A INHIBIT SYMMETRIC SWAPPING None[b]
U+206B ACTIVATE SYMMETRIC SWAPPING None[b]
U+206C INHIBIT ARABIC FORM SHAPING None[b]
U+206D ACTIVATE ARABIC FORM SHAPING None[b]
U+206E NATIONAL DIGIT SHAPES None[b]
U+206F NOMINAL DIGIT SHAPES None[b]
U+2329 LEFT-POINTING ANGLE BRACKET U+3008[c] U+27E8 MATHEMATICAL LEFT ANGLE BRACKET is recommended for mathematical and other technical use
U+232A RIGHT-POINTING ANGLE BRACKET U+3009[c] U+27E9 MATHEMATICAL RIGHT ANGLE BRACKET is recommended for mathematical and other technical use
U+E0001 LANGUAGE TAG None[d]
  1. ^ Jump up to: a b U+0F81 TIBETAN VOWEL SIGN REVERSED II is itself discouraged (but not deprecated), and is canonically equivalent to the sequence U+0F71 U+0F80.
  2. ^ Jump up to: a b c d e f Rather than using this control character to indicate the appropriate appearance for text, appropriate character codes with the correct state should be used.[25]
  3. ^ Jump up to: a b This alternative character is in the CJK Symbols and Punctuation block, and is not suitable for mathematical or technical use
  4. ^ Alternative means of language tagging should be used instead.[26]

Boundaries[edit]

The Unicode Standard specifies the following boundary-related properties:

  • Grapheme cluster
  • Word
  • Line
  • Sentence

Alias name[edit]

Unicode can assign alias names to code points. These names are unique over all names (including regular ones), so they can be used as identifier. There are five possible reasons to add an alias:

1. Abbreviation
Commonly occurring abbreviations or acronyms for control codes, format characters, spaces, and variation selectors.
For example, U+00A0   NO-BREAK SPACE has alias NBSP. Sometimes presented in a box:
NBSP
.
2. Control
ISO 6429 names for C0 and C1 control functions and similar commonly occurring names, are added as an alias to the character.
For example, U+0008 <control-0008> has alias BACKSPACE.
3. Correction
This is a correction for a "serious problem" in the primary character name, usually an error.
For example, U+2118 SCRIPT CAPITAL P is actually a lowercase p, and so is given alias name WEIERSTRASS ELLIPTIC FUNCTION: "actually this has the form of a lowercase calligraphic p, despite its name, and through the alias the correct spelling is added." In descriptions, with preceding symbol .
4. Alternate
A widely used alternate name for a character.
Example: U+FEFF ZERO WIDTH NO-BREAK SPACE has alternate BYTE ORDER MARK.
5. Figment
Several documented labels for C1 control code points which were never actually approved in any standard (figment = feigned, in fiction).
For example, U+0099 <control-0099> has figment alias SINGLE GRAPHIC CHARACTER INTRODUCER. This name is an architectural concept from early drafts of ISO/IEC 10646-1, but it was never approved and standardized.

External links[edit]

References[edit]

  1. ^ Jump up to: a b c d e "Character Properties" (PDF). The Unicode Standard Version 15. Mountain View, CA: The Unicode Consortium. September 2022. ISBN 978-1-936213-32-0. Retrieved 2022-09-16.
  2. ^ Jump up to: a b c "Unicode Standard Annex #44: Unicode Character Database". Unicode. 2017-06-14.
  3. ^ "Unicode Standard Annex #44: Unicode Character Database, 4.2.3 Code Point Ranges". Unicode. 2022-09-02.
  4. ^ UnicodeData.txt
  5. ^ "UCD: Name Aliases". Unicode Character Database. Unicode Consortium. 2019-03-08.
  6. ^ "Character design standards – space characters". Character design standards. Microsoft. 1998–1999. Archived from the original on March 14, 2010. Retrieved 2009-05-18.
  7. ^ The Unicode Standard 5.0, printed edition, p. 205; also available at "Chapter 6 — Writing Systems and Punctuation" (PDF). The Unicode Standard 5.0, electronic edition. Unicode Consortium. 2006-07-14. p. 11 (205). Retrieved 2022-12-22.
  8. ^ "General Punctuation" (PDF). The Unicode Standard 5.1. Unicode Inc. 1991–2008. Retrieved 2009-05-13.
  9. ^ Sargent, Murray III (2006-08-29). "Unicode Nearly Plain Text Encoding of Mathematics (Version 2)". Unicode Technical Note #28. Unicode Inc. pp. 19–20. Retrieved 2009-05-19.
  10. ^ Gillam, Richard (2002). Unicode Demystified: A Practical Programmer's Guide to the Encoding Standard. Addison-Wesley. ISBN 0-201-70052-2.
  11. ^ Jump up to: a b Hickson, Ian. "12.5 Named character references". HTML Standard. WHATWG.
  12. ^ Wolfram. "\[NegativeThickSpace]". Wolfram Language Documentation.
  13. ^ Wolfram. "\[NegativeMediumSpace]". Wolfram Language Documentation.
  14. ^ Wolfram. "\[NegativeThinSpace]". Wolfram Language Documentation.
  15. ^ Wolfram. "\[NegativeVeryThinSpace]". Wolfram Language Documentation.
  16. ^ Faltstrom, P., ed. (August 2010). "Zero Width Non-Joiner". The Unicode Code Points and Internationalized Domain Names for Applications (IDNA). IETF. sec. A.1. doi:10.17487/RFC5892. RFC 5892. Retrieved September 4, 2019.
  17. ^ Faltstrom, P., ed. (August 2010). "Zero Width Joiner". The Unicode Code Points and Internationalized Domain Names for Applications (IDNA). IETF. sec. A.2. doi:10.17487/RFC5892. RFC 5892. Retrieved September 4, 2019.
  18. ^ "Unicode Standard Annex #44, Unicode Character Database".
  19. ^ Jump up to: a b "Unicode Standard Annex #9: Unicode Bidirectional Algorithm". The Unicode Standard. 2017-05-14.
  20. ^ "Unicode Standard Annex #24: Unicode Script Property". The Unicode Standard. 2015-06-01.
  21. ^ "UCD: Derived Age". Unicode Character Database. Unicode Consortium. 2023-07-28.
  22. ^ "Unicode Character Encoding Stability Policies". Unicode. Unicode Consortium. 2017-06-23. Retrieved 2021-07-25. Once a character is encoded, it will not be moved or removed.
  23. ^ "3.4: Characters and Encoding, D13: Deprecated character" (PDF). The Unicode Standard, Version 15.0. Mountain View: Unicode Consortium. 2022-09-13. ISBN 978-1-936213-32-0. Retrieved 2022-09-16.
  24. ^ "PropList-15.1.0.txt". Unicode. Unicode Consortium. 2023-08-01. Retrieved 2023-09-12.
  25. ^ "Chapter 23.3: Deprecated Format Characters" (PDF). The Unicode Standard, Version 13.0. Mountain View: Unicode Consortium. 2020-03-10. ISBN 978-1-936213-26-9. Retrieved 2021-07-25.
  26. ^ "23.9: Tag Characters, Deprecated Use for Language Tagging" (PDF). The Unicode Standard, Version 13.0. Mountain View: Unicode Consortium. 2020-03-10. ISBN 978-1-936213-26-9. Retrieved 2021-07-25.