1994 in video games
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1994 saw many sequels and prequels in video games, such as Super Metroid, Donkey Kong Country, Final Fantasy VI, Sonic 3 & Knuckles, Super Street Fighter II Turbo and Virtua Fighter 2 and Doom II, along with new titles such as Daytona USA, Ace Driver, Alpine Racer and Tekken.
The year's best-selling video game console was the Game Boy, while the Sega Mega Drive/Genesis remained the best-selling home console. The year's highest-grossing arcade video games were Super Street Fighter II X (Super Street Fighter II Turbo) and Virtua Fighter in Japan, and Daytona USA and Mortal Kombat II in the United States, while the year's best-selling home video game worldwide was Donkey Kong Country.
Events[edit]
- Nintendo proclaims "1994: The Year of the Cartridge".[1][2]
- Nintendo Australia Pty. Ltd, the Australian subsidiary of Nintendo Co., Ltd is established and opened by Hiroshi Yamauchi and effectively ends Mattel Australia's distribution of Nintendo's products throughout Australia.
- "Project Reality" is renamed the Nintendo Ultra 64. The console's design is revealed to the public for the first time in spring 1994.
- The second of two congressional hearings on video games takes place on March 5. Topics for discussion include the depiction of violence and sexual content in video games, their influence on children, and the prospect of governmental regulation of video game content.
- April – The Interactive Digital Software Association (IDSA) is founded in response to the hearings (name changed to the Entertainment Software Association in 2003); the IDSA founds the Entertainment Software Rating Board (ESRB) in order to self-regulate content in video games in the mold of the Motion Picture Association of America film rating system.
- April 28 – Sega and MGM make a venture to create video games, movies, and television programs.
- June 24 – The Computer Game Developers Association is formed by Ernest W. Adams.
- November – Game Zero magazine drops their print format and becomes the first video game news magazine on the web.
- November 10 – William Higinbotham, creator of Tennis for Two (1958), dies at 84.
Hardware releases[edit]
- Aiwa releases the Aiwa Mega-CD multimedia home console in Japan only.
- Bandai releases the Playdia multimedia home console.
- NEC releases the PC-FX multimedia home console.
- Sega:
- introduces the North American cable TV Sega Channel in cooperation with Time Warner (AOL Time Warner); the subscription service provides Sega Genesis games via cable box to customers
- releases the Sega 32X add-on for the Sega Mega Drive/Genesis in Europe (November 14), North America (November 21) and Japan (December 3)
- releases the Sega Nomad handheld console in North America, a portable Sega Genesis.
- releases the Sega Saturn home console in Japan on November 22
- SNK releases the Neo Geo CD home console.
- Sony releases the PlayStation home console in Japan on December 3.
- Nintendo releases the Super Game Boy adapter for the Super NES home console.
- Atari Corporation discontinues the Lynx handheld system.
Top-rated games[edit]
Game of the Year awards[edit]
The following titles won Game of the Year awards for 1994.
Awards | Game of the Year | Platform(s) | Publisher | Genre | Ref |
---|---|---|---|---|---|
Electronic Gaming Monthly (EGM) | Donkey Kong Country | Super NES | Nintendo | Platformer | [3] |
Game Informer | [4] | ||||
GameFan Megawards | Earthworm Jim | Sega Genesis | Playmates Interactive | Platformer | [5] |
Clockwork Knight | Sega Saturn | Sega | |||
Gamest Awards | The King of Fighters '94 | Arcade (Neo Geo) | SNK | Fighting | [6] |
IAAPA Exhibit Awards | Ace Driver | Arcade (Namco System 22) | Namco | Racing | [7] |
Video Software Dealers Association (VSDA) | NBA Jam | Game consoles | Acclaim | Sports | [8] |
Famitsu Platinum Hall of Fame[edit]
The following video game releases in 1994 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40.[9]
Title | Platform | Developer | Publisher | Genre | Score (out of 40) |
---|---|---|---|---|---|
Final Fantasy VI | Super Famicom | Squaresoft | Squaresoft | RPG | 37 |
Ridge Racer | PlayStation | Namco | Namco | Racing | 37 |
Fire Emblem: Monshō no Nazo (Mystery of the Emblem) | Super Famicom | Intelligent Systems | Nintendo | SRPG | 36 |
Virtua Fighter | Sega Saturn | Sega AM2 | Sega | Fighting | 36 |
Financial performance[edit]
Highest-grossing arcade games[edit]
The best-selling arcade printed circuit board (PCB) worldwide in 1994 was SNK's Neo Geo MVS system.[10]
Japan[edit]
The following titles were the top ten highest-grossing arcade games of 1994 in Japan.
Rank | Gamest[6] | Game Machine[11] | |||
---|---|---|---|---|---|
Title | Manufacturer | Title | Type | Points | |
1 | Super Street Fighter II X: Grand Master Challenge | Capcom | Virtua Fighter | PCB / Deluxe | 5857 |
2 | Virtua Fighter | Sega | Super Street Fighter II / X | PCB | 5003 |
3 | Garō Densetsu Special (Fatal Fury Special) | SNK | Puyo Puyo | PCB | 3466 |
4 | Vampire: The Night Warriors (Darkstalkers) | Capcom | Ridge Racer | Deluxe | 3265 |
5 | The King of Fighters '94 | SNK | Super Real Mahjong PIV | PCB | 2909 |
6 | Super Street Fighter II | Capcom | Shanghai III | PCB | 2794 |
7 | Gokujo Parodius | Konami | Raiden II | PCB | 2718 |
8 | Ridge Racer | Namco | Lethal Enforcers | Dedicated | 2713 |
9 | Daytona USA | Sega | Tetris (Sega) | PCB | 2686 |
10 | Puyo Puyo | Compile | OutRunners | 2P cabinet | 2676 |
United Kingdom[edit]
In the United Kingdom, the following titles were the highest-grossing games of each month in 1994.
Month | Dedicated arcade cabinet | Printed circuit board (PCB) | Ref |
---|---|---|---|
February | Ridge Racer | [12][13] | |
March | Ridge Racer | Super Street Fighter II Turbo | [14] |
April | [15] | ||
May | Daytona USA | [16] | |
June | [17] | ||
July | Daytona USA | [18] | |
August | [19] | ||
September | [20] | ||
October | Daytona USA | Gunbird | [21] |
Virtua Fighter by Sega AM2 was also one of the UK's most popular coin-ops of the year.[22]
United States[edit]
In the United States, the following titles were the highest-grossing arcade video games of 1994.
Rank | Play Meter | AAMA[23][24] | AMOA[25][26] | ||
---|---|---|---|---|---|
Title | Award | Dedicated arcade cabinet | Arcade conversion kit | ||
1 | Daytona USA, Mortal Kombat II[27] |
Daytona USA (Twin) Cruis'n USA, Killer Instinct, Mortal Kombat II, Neo Geo MVS |
Diamond | Mortal Kombat II | |
2 | Lethal Enforcers, Mortal Kombat, NBA Jam, NBA Jam: Tournament Edition, Virtua Fighter |
NBA Jam: Tournament Edition, Raiden II, Super Street Fighter II, Samurai Shodown | |||
3 | Unknown | ||||
4 | |||||
5 | |||||
6 | Unknown | NBA Jam: Tournament Edition | Platinum | — | |
7 | Unknown | Darkstalkers: The Night Warriors, Raiden II, Revolution X |
Gold | — | |
8 | |||||
9 | |||||
10 | Unknown | Alien vs. Predator, Dungeons & Dragons: Tower of Doom, Super Street Fighter II Turbo |
Silver | ||
11 | |||||
12 |
Best-selling video game consoles[edit]
Rank | Manufacturer | Game console | Type | Generation | Sales | ||||
---|---|---|---|---|---|---|---|---|---|
Japan | USA | Europe | Elsewhere | Worldwide | |||||
1 | Nintendo | Game Boy | Handheld | 8-bit | 1,140,000[28] | Unknown | Unknown | Unknown | 7,500,000+[29] |
2 | Sega | Mega Drive / Genesis | Home | 16-bit | 500,000[30] | 4,000,000+[31] | 1,540,000[30] | 1,000,000[30] | 7,040,000+ |
3 | Nintendo | Super NES | Home | 16-bit | 2,200,000[30] | 2,058,000[32] | 1,060,000[30] | 900,000[30] | 6,218,000 |
4 | Sega | Sega CD / Mega-CD | Home | 16-bit | 150,000[30] | 550,000[30] | 205,000[30] | — | 905,000[30] |
5 | Sega | Game Gear | Handheld | 8-bit | 350,000[28] | 500,000+[31] | Unknown | Unknown | 850,000+ |
6 | Sega | Sega Saturn | Home | 32-bit | 840,000[28] | — | — | — | 840,000 |
7 | Sega | 32X | Home | 32-bit | 270,000[33] | 500,000[31] | 65,000[30] | — | 835,000 |
8 | Panasonic | 3DO | Home | 32-bit | 450,000[28] | 160,000[30] | 15,000[30] | 5,000+[30] | 630,000+ |
9 | Sony | PlayStation | Home | 32-bit | 600,000[28] | — | — | — | 600,000 |
10 | Nintendo | NES / Famicom | Home | 8-bit | 280,000[28] | 268,000[32] | Unknown | Unknown | 548,000+ |
Best-selling home video games[edit]
The following titles were the top ten best-selling home video games (console games or computer games) worldwide in 1994.
Rank | Title | Platform(s) | Sales | ||
---|---|---|---|---|---|
Japan[34] | USA[35] | Worldwide | |||
1 | Donkey Kong Country (Super Donkey Kong) | Super NES | 956,000 | 2,057,006 | 6,000,000[36] |
2 | Street Fighter II | Multi-platform | 941,000+ | 989,178+[a] | 3,709,090+[b] |
3 | Final Fantasy VI (Final Fantasy III) | Super NES | 2,550,000+[41] | 275,952 | 2,825,952+ |
4 | Mortal Kombat II | Multi-platform | Unknown | 1,929,494+ | 2,500,000+[42] |
5 | NBA Jam | Sega Genesis, Super NES | Unknown | 2,313,526 | 2,313,526+ |
6 | Sonic 3 & Knuckles | Mega Drive/Genesis | Unknown | 1,473,730 | 1,473,730+ |
7 | Madden NFL 95 | Sega Genesis, Super NES | — | 811,568 | 811,568+ |
8 | Super Metroid | Super NES | 531,000 | 256,262+[43] | 787,262+ |
9 | Mighty Morphin Power Rangers | Sega Genesis, Super NES | — | 731,910 | 731,910+ |
10 | J.League Excite Stage '94 (Capcom's Soccer Shootout) | Super Famicom | 714,000 | Unknown | 714,000+ |
Japan[edit]
In Japan, the following titles were the top ten best-selling home video games of 1994.
Rank | Title | Platform | Publisher | Genre | Sales | Ref |
---|---|---|---|---|---|---|
1 | Final Fantasy VI | Super Famicom | Squaresoft | RPG | 2,550,000+ | [41] |
2 | Super Donkey Kong (Donkey Kong Country) | Super Famicom | Nintendo | Platformer | 956,000 | [34] |
3 | Super Street Fighter II | Super Famicom | Capcom | Fighting | 941,000 | |
4 | J.League Excite Stage '94 (Capcom's Soccer Shootout) | Super Famicom | Epoch Co. | Sports | 714,000 | |
5 | Super Bomberman 2 | Super Famicom | Hudson Soft | Maze | 713,000 | |
6 | Super Momotarō Dentetsu III | Super Famicom | Hudson Soft | Simulation | 610,000 | |
7 | Dragon Ball Z: Super Butōden 3 | Super Famicom | Bandai | Fighting | 595,000 | |
8 | Fire Emblem: Monshō no Nazo (Mystery of the Emblem) | Super Famicom | Nintendo | Tactical RPG | 563,000 | |
9 | Super Metroid | Super Famicom | Nintendo | Metroidvania | 531,000 | |
10 | Mother 2: Gīgu no Gyakushū (EarthBound) | Super Famicom | Nintendo | RPG | 518,000 |
United States[edit]
In the United States, the following titles were the top ten best-selling home video games of 1994.[44]
Rank | Title | Platform(s) | Publisher(s) | Genre | Sales | Ref |
---|---|---|---|---|---|---|
1 | NBA Jam | Sega Genesis, Super NES | Acclaim Entertainment | Sports | 2,313,526 | [35] |
2 | Donkey Kong Country | Super NES | Nintendo | Platformer | 2,057,006 | |
3 | Mortal Kombat II | Sega Genesis, Super NES | Acclaim Entertainment | Fighting | 1,929,494 | |
4 | Sonic 3 & Knuckles | Sega Genesis | Sega | Platformer | 1,473,730 | [35] |
5 | Street Fighter II | Sega Genesis, Super NES | Capcom | Fighting | 989,178+ | [a] |
6 | Madden NFL 95 | Sega Genesis, Super NES | EA Sports | Sports | 811,568 | [35] |
7 | Mighty Morphin Power Rangers | Sega Genesis, Super NES | Sega, Bandai | Action | 731,910 | |
8 | The Lion King | Sega Genesis, Super NES | Virgin Interactive | Platformer | 619,399 | |
9 | NBA Live 95 | Sega Genesis, Super NES | EA Sports | Sports | 542,758 | |
10 | Disney's Aladdin | Super NES | Capcom | Platformer | 421,996+ | [44][35] |
United Kingdom[edit]
HMV, a British entertainment retailer, released a monthly list of the chain's highest-selling home video game titles. The following titles topped the monthly all-formats charts, as reported by Computer and Video Games.
Month | Title | Platform(s) | Publisher | Genre | Ref |
---|---|---|---|---|---|
January | Sensible Soccer | Mega Drive | Sony | Sports (football) | [45] |
February | SimCity 2000 | PC, Mac | Mindscape | City-building | [46] |
March | NBA Jam | Mega Drive, SNES, GG | Acclaim | Sports (basketball) | [47] |
April | Doom | PC | Id Software | FPS | [48] |
May | World Cup Striker | SNES | U.S. Gold | Sports (football) | [49] |
June | World Cup USA '94 | Mega Drive, SNES, GG | U.S. Gold | Sports (football) | [50] |
July | Star Wars: TIE Fighter | PC | Virgin Interactive | Space combat | [51] |
August | Super Street Fighter II | Mega Drive | Sega | Fighting | [52] |
September | Mortal Kombat II | SNES, SMD, SMS, GG, GB | Acclaim | Fighting | [53] |
October | Doom II | PC | Virgin Interactive | FPS | [54] |
November | FIFA Soccer 95 | Mega Drive | EA Sports | Sports (football) | [55] |
December | [56] |
Notable releases[edit]
| |||||||||||||||||||||||||||||||||
|
Release | Title | System | Developer/Publisher | Notes |
---|---|---|---|---|
February 2 | Sonic the Hedgehog 3 | SMD | Sega | Third installment of the Sonic the Hedgehog franchise. Introduces Knuckles the Echidna. |
March | X-COM: UFO Defense | DOS | Mythos Games/MicroProse | |
March 19 | Super Metroid | SNES | Nintendo | Third in the Metroid series; distributed on a 24-megabit cartridge. Noted as the "best game of all time" by Electronic Gaming Monthly in 2002. |
March 25 | The Elder Scrolls: Arena | DOS | Bethesda | Open-world action role-playing game, and the first game in the Elder Scrolls series |
April 2 | Final Fantasy VI | SNES | Square Co. | Sixth title in the Final Fantasy series. Released on October 11 in the US. |
June 14 | Donkey Kong 94 | GB | Nintendo | Remake of the first four stages of the original game, adding 96 puzzle based levels and new mechanics |
July | TIE Fighter | DOS | LucasArts | |
August 2 | Earthworm Jim | SNES, SMD | Shiny Entertainment | |
August 25 | The King of Fighters '94 | Neo | SNK | First title in the King of Fighters series |
August 27 | EarthBound | SNES | Nintendo | The only title in the series to be localized until Mother was released in the United States as EarthBound Beginnings in 2015. Also introduces Ness. |
September | Master of Magic | DOS | MicroProse | |
September 9 | Mortal Kombat II | SNES | Sculptured Software/Acclaim Entertainment | Released with all blood and fatalities left intact, the first major release on any Nintendo console at that point to have such content. |
September 22 | System Shock | DOS | Looking Glass Studios/Origin Systems | |
October 10 | Doom II | DOS | id Software | Sequel to the original first-person shooter DOOM. |
Doom | Lin | Dave D. Taylor/id Software | Port of the original game, becoming the first major game for the Linux operating system. | |
October 17[57] | Sonic & Knuckles | SMD | Sega | The sequel to Sonic the Hedgehog 3, allowing players to play as either Sonic or Knuckles. The cartridge features an adapter that can connect to Sonic 3, allowing the two games to be played consecutively. |
October 28 | Killer Instinct | Arcade | Rare | The first arcade machine with an internal hard disk. |
November 15 | Warcraft: Orcs & Humans | DOS | Blizzard Entertainment | The first game in the Warcraft franchise. Adapted into the 2016 film of the same name. |
November 15 | NFL '95 | Sega Genesis and Sega Game Gear | Double Diamond Software Genesis and Blue Sky Software Game gear | Sixth game in the Joe Montana Football/NFL series. |
November 21 | Donkey Kong Country | SNES | Rare/Nintendo | The first in the Donkey Kong Country series. Features 3D pre-rendered graphics. Also introduces Diddy Kong and King K. Rool. |
November 23 | King's Quest VII: The Princeless Bride | DOS | Sierra On-Line | First in the series to use SVGA graphics. |
December[58] | The Need for Speed | 3DO | Electronic Arts | Launched one of the most successful racing game franchises of all time. |
December | Magic Carpet | DOS, PS1, Sega Saturn | Bullfrog Productions | Action video game developed by Bullfrog Productions, a title deemed innovative and visually impressive at the time of its release, which features 3D real-time visuals. |
December | Wing Commander III: Heart of the Tiger | DOS | Origin | Space combat simulator game that adds interactive movie elements with big-name actors. One of the most expensive games developed for the time, costing about $4 million to produce.[59] |
December 9 | Tekken | Arcade | Namco | Namco's first 3D fighting game, spawning the Tekken franchise. |
December 10 | Wario's Woods | NES | Nintendo | The last official game to be released on the NES in North America before Nintendo would officially discontinue production of the console. |
December 16 | King's Field | PS1 | FromSoftware | Released in Japan only, first in the King's Field series and the first 3D action RPG to be developed for a home console. Considered to be the predecessor of the Dark Souls series. Introduced the Moonlight Sword. |
December 17 | Phantasy Star IV: The End of the Millennium | SMD | Sega | |
December 21 | Marathon | Mac | Bungie | One of the earliest original (non-ported) first-person shooters for the Mac computer. |
December 27 | Heretic | DOS, Mac | Raven Software/id Software | First in the Heretic/Hexen series and also the first game bundled with DWANGO, one of the earliest online multiplayer services |
Business[edit]
- New companies: Neversoft
- Defunct: Commodore, Tradewest
- September 14 – Video gaming magazine Nintendomagasinet is cancelled after four years. Number 9 of 1994 would have been released on this day, but instead the magazine joins Super Power.
- Apogee establishes the 3D Realms Entertainment division.
- Blizzard Entertainment is renamed from Silicon & Synapse.
- SSI sold to Mindscape
- Alpex Computer Corp. v. Nintendo lawsuit: Alpex sues Nintendo over patent infringements related to the NES. Nintendo loses the case. (In 1996 this ruling was reversed by an appeals court, which determined that no patents had been infringed upon.)[60][61]
- Nintendo of America, Inc. v. Dragon Pacific Intern
See also[edit]
Notes[edit]
- ^ Jump up to: a b 222,224+ Street Fighter II Turbo and Special Champion Edition sales up until August.[39] 341,728 Super Street Fighter II sales up until September.[40] 448,452 Street Fighter II, Turbo and Special Champion Edition sales in December.[35]
- ^ 1.9 million worldwide sales during January–March 1994.[37][38] 77,910+ Street Fighter II Turbo and Special Champion Edition sales in the US during April–August.[39] 941,000 Super Street Fighter II sales in Japan during June–December.[34] 341,728 Super Street Fighter II sales in the US during July–September.[40] 448,452 Street Fighter II, Turbo and Special Champion Edition sales in the US during December.[35]
References[edit]
- ^ "Showtime at the Nintendo Booth for the Winter Consumer Electronics Show". Free Library. January 5, 1994. Archived from the original on July 14, 2014. Retrieved February 10, 2014.
- ^ Peter Brown (May 21, 2014). "Gaming Highlights from 1994". Gamespot. Retrieved July 4, 2020.
- ^ "EGM Awards". Archived from the original on December 30, 2017. Retrieved December 29, 2017.
- ^ "25 Years Of Game Informer's GOTY Awards". GameInformer.com. January 2, 2017. Archived from the original on December 30, 2017. Retrieved December 29, 2017.
- ^ GameFan, volume 3, issue 1 (January 1995), pages 68-75
- ^ Jump up to: a b "第8回 ゲーメスト大賞" [8th Gamest Awards]. Gamest (in Japanese). Vol. 136 (January 1995). December 27, 1994. pp. 40–59. alternate url
- ^ "News Digest: Sega, Namco Simulators Score Bit At Parks Show". RePlay. Vol. 20, no. 3. December 1994. p. 25.
- ^ "Home Entertainment Awards – Video Games". Entertainment Merchants Association. Archived from the original on November 1, 2013. Retrieved February 5, 2012.
- ^ "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin (in Japanese). Archived from the original on October 27, 2008. Retrieved February 24, 2021.
- ^ "Letter From Europe". RePlay. Vol. 20, no. 7. April 1995. p. 36, 38.
- ^ "Best Videos '94: "Puyo Puyo", "Ridge Racer" DX" (PDF). Game Machine (in Japanese). No. 487. Amusement Press, Inc. January 1–15, 1995. p. 36.
- ^ "Arcade Action" (PDF). Computer and Video Games. No. 149 (April 1994). United Kingdom: Future Publishing. March 15, 1994. pp. 82–6.
- ^ "Charts" (PDF). Edge. No. 8. United Kingdom: Future Publishing (published March 31, 1994). May 1994. pp. 90–1. Retrieved May 4, 2022.
- ^ "Charts" (PDF). Edge. No. 9. United Kingdom: Future Publishing (published April 28, 1994). June 1994. pp. 86–7. Retrieved May 4, 2022.
- ^ "Charts" (PDF). Edge. No. 10. United Kingdom: Future Publishing (published May 26, 1994). July 1994. pp. 84–5. Retrieved May 4, 2022.
- ^ "Charts" (PDF). Edge. No. 11. United Kingdom: Future Publishing (published June 30, 1994). August 1994. pp. 80–1. Retrieved May 4, 2022.
- ^ "Charts" (PDF). Edge. No. 12. United Kingdom: Future Publishing (published July 28, 1994). September 1994. pp. 82–3. Retrieved May 4, 2022.
- ^ "Charts" (PDF). Edge. No. 13. United Kingdom: Future Publishing (published August 25, 1994). October 1994. pp. 80–1. Retrieved May 4, 2022.
- ^ "Charts" (PDF). Edge. No. 14. United Kingdom: Future Publishing (published September 29, 1994). November 1994. pp. 88–9. Retrieved May 4, 2022.
- ^ "Charts" (PDF). Edge. No. 15. United Kingdom: Future Publishing (published October 27, 1994). December 1994. pp. 90–1. Retrieved May 4, 2022.
- ^ "Charts" (PDF). Edge. No. 16. United Kingdom: Future Publishing (published November 24, 1994). January 1995. p. 98. Retrieved May 4, 2022.
- ^ Patterson, Mark; James, Steve; Lawrence, Eddy (Radion Automatic); Lord, Gary (December 15, 1994). "Sega Saturn exclusive! Virtua Fighter: fighting in the third dimension" (PDF). Computer and Video Games. No. 158 (January 1995). United Kingdom: Future plc. pp. 12–3, 15–6, 19.
- ^ "Coin Machine: ACME Show Honors Six Firms For "Product Excellence"" (PDF). Cash Box. April 29, 1995. p. 30.
- ^ "ACME Awards". RePlay. Vol. 20, no. 7. April 1995. pp. 68–9.
- ^ "AMOA Awards Banquet". RePlay. Vol. 20, no. 1. October 1994. pp. 149–50.
- ^ "AMOA Jukebox And Game Awards Nominees Announced" (PDF). Cash Box. July 23, 1994. p. 30.
- ^ "1994". Play Meter. Vol. 20, no. 13. December 1994. p. 92.
- ^ Jump up to: a b c d e f 小川 (Ogawa), 純生 (Sumio) (December 14, 2010). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1-17 (2). ISSN 0286-6439. Archived from the original (PDF) on July 25, 2015. Retrieved December 6, 2021 – via Toyo University Academic Information Repository (Toyo University).
- ^ Market Research International. Vol. 2. Euromonitor. 1995. p. 82.
In the hand-held games market, the company launched Game Boy, which currently leads the field with sales surpassing 7.5 million units.
- ^ Jump up to: a b c d e f g h i j k l m n "Finance & Business". Screen Digest. March 1995. pp. 56–62. Retrieved May 23, 2021.
- ^ Jump up to: a b c "Sega threepeat as video game leader for Christmas sales; second annual victory; Sega takes No. 1 position for entire digital interactive entertainment industry". Business Wire. January 6, 1995. Archived from the original on October 14, 2013. Retrieved December 24, 2021.
- ^ Jump up to: a b Clements, Matthew T.; Ohashi, Hiroshi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994–2002" (PDF). NET Institute. pp. 12, 24. Archived (PDF) from the original on March 7, 2016. Retrieved September 21, 2011.
- ^ "Showtime at the Nintendo Booth for the Winter Consumer Electronics Show". Free Library. January 5, 1994. Archived from the original on July 14, 2014. Retrieved February 10, 2014.
- ^ Jump up to: a b c "1994年のコンシューマーゲームソフトの売上" [1994 Consumer Game Software Sales]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on September 20, 2001. Retrieved September 16, 2021.
- ^ Jump up to: a b c d e f g "December 1994 - U.S. Top 40". The NPD Group. August 26, 2006. Archived from the original on November 7, 2021. Retrieved November 7, 2021.
- ^ Parish, Jeremy (November 21, 2019). "Donkey Kong Country Turns 25: Gaming's Biggest Bluff". USGamer. Archived from the original on November 20, 2020. Retrieved May 19, 2020.
- ^ Pollack, Andrew (September 6, 1994). "Market Place; Pummeling A Warrior of Video Games (Published 1994)". The New York Times. Archived from the original on May 26, 2015. Retrieved February 21, 2021.
Capcom sold 6.5 million copies of the game for the Nintendo machine in the fiscal year that ended in March 1993, and an additional 5.4 million for the Nintendo and Sega machines combined in the year that ended last March.
- ^ Japan Economic Almanac. Japan Economic Journal. 1994. p. 90. ISBN 978-4-532-67504-2.
As for video-game software, accumulated sales of Capcom Co.'s Street Fighter II series reached 10 million units in 1993, compared with 15 million units of Enix Inc.'s Dragon Quest series and 100 million units of Nintendo's Super Mario series.
- ^ Jump up to: a b "January-August 1994". The NPD Group. June 2006. Archived from the original on June 5, 2019. Retrieved November 7, 2021.
- ^ Jump up to: a b "October 1994". The NPD Group. July 11, 2006. Archived from the original on November 7, 2021. Retrieved November 7, 2021.
- ^ Jump up to: a b "Final Fantasy III". Electronic Gaming Monthly. No. 63. Ziff Davis. October 1994. p. 172.
- ^ "Shelf Talk: Soaring Sales". Billboard. Vol. 106, no. 44. Nielsen Business Media, Inc. October 29, 1994. p. 80. ISSN 0006-2510. Archived from the original on November 7, 2021. Retrieved February 24, 2021.
- ^ "September 1994: Top 40". The NPD Group. June 30, 2006. Archived from the original on November 7, 2021. Retrieved November 7, 2021.
- ^ Jump up to: a b Famighetti, Robert, ed. (1995). "Top-Selling Video Games, 1994". The World Almanac and Book of Facts, 1996. World Almanac Books. p. 259.
Source: The NPD TRSTS Video Game Tracking Service, The NPD Group, Inc., Port Washington, NY; ranked by units sold
- ^ "Charts" (PDF). Computer & Video Games. No. 148 (March 1994). EMAP. February 15, 1994. p. 9.
- ^ "Charts" (PDF). Computer & Video Games. No. 149 (April 1994). EMAP. March 15, 1994. p. 12.
- ^ "Charts" (PDF). Computer & Video Games. No. 150 (May 1994). EMAP. April 15, 1994. pp. 114–115.
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