Air Assault Task Force
Air Assault Task Force | |
---|---|
Developer(s) | ProSIM Company |
Publisher(s) | Shrapnel Games |
Designer(s) | Pat Proctor |
Platform(s) | Microsoft Windows |
Release | November 17, 2006 |
Genre(s) | Wargame |
Mode(s) | Single-player, Multiplayer |
Air Assault Task Force is a computer wargame developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. Other developers included Gary Bezant and Curt Pangracs.[1]
Air Assault Task Force is a combat simulator and includes four campaigns, set at the Joint Readiness Training Center at Fort Polk, LA, at LZ X-Ray during the Vietnam War, in the ill-fated Ranger raid in Mogadishu, Somalia (the famous "Black Hawk Down" incident), and Operation Anaconda during Operation Enduring Freedom in Afghanistan.[2] The game built on the pausable real-time gameplay of ProSIM's BCT Commander and the AI and hierarchy system of Armored Task Force.[1] In addition to a major upgrade to these earlier game systems, it also includes a graphical and GUI overhaul that makes the game's graphics better.
In 2007, defense contractor Boeing commissioned ProSIM to create a custom version of the game for use as a ground combat simulator, to be paired with an intelligent tutor and after-action review agent application developed by Boeing.[3]
References
[edit]- ^ a b "Air Assault Task Force".
- ^ Allen, James (30 April 2007). "Air Assault Task Force Review". Out of Eight PC Game Reviews. Retrieved 19 June 2019.
- ^ "Leading Aerospace Company Boeing To Use Air Assault Task Force!". GameZone. November 1, 2007. Retrieved 7 July 2016.