Special Forces (video game)
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Special Forces | |
---|---|
Developer(s) | Sleepless Knights |
Publisher(s) | MicroProse |
Director(s) | James Hawkins |
Producer(s) | Steve Perry |
Designer(s) | Jim Bambra |
Programmer(s) | Mark Fisher Keith Jackson |
Artist(s) | Anthony Rosbottom |
Writer(s) | Rob Davies |
Platform(s) | Amiga, Atari ST, DOS |
Release | 1992 |
Genre(s) | Tactical shooter, stealth |
Mode(s) | Single-player |
Special Forces is a video game developed by Sleepless Knights and published by MicroProse in 1992 for the Amiga, Atari ST and PC DOS. In the game, a team of special operatives are to infiltrate enemy territory to complete various objectives. It is a sequel to Airborne Ranger.[1]
Gameplay
[edit]Special Forces lets the player select a team of four from a squad of eight operatives. Once a mission is selected in one of the four regions (temperate zone, arctic, desert and jungle - daytime and nighttime variants) the player is briefed. Objectives range from hostage rescues, destroy specific objects, reconnaissance missions. The player needs to plan the mission carefully since the player does not control the operatives directly. Instead the player gives the soldiers orders similar to the game Commandos.
The game displays a top-down view of a part of the mission area in various configurations (one viewport per soldier up to four views at the same time in split-screen mode). The player also has access to a strategic battle map with enemy locations visible (there is no fog of war in the game).
See also
[edit]External links
[edit]- Special Forces at MobyGames
- Special Forces at Amiga Hall of Light
- Special Forces for Android at the CS Light
References
[edit]- ^ "Special Forces (1992)". MobyGames. Retrieved 2022-04-04.