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Ray-traced ambient occlusion

From Wikipedia, the free encyclopedia

Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing.[1][2][3]

References

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  1. ^ "RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes) - NVIDIA Developer News Center".
  2. ^ "Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing | ACM SIGGRAPH 2020 Talks". doi:10.1145/3388767.3407375. S2CID 221177992. {{cite journal}}: Cite journal requires |journal= (help)
  3. ^ "Gamasutra: Ruben Torres Bonet's Blog - The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)".