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Existenz

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eXistenZ
Theatrical release poster
Directed byDavid Cronenberg
Written byDavid Cronenberg
Produced by
Starring
CinematographyPeter Suschitzky
Edited byRonald Sanders
Music byHoward Shore
Production
companies
Distributed by
Release dates
  • April 23, 1999 (1999-04-23) (North America)
  • April 30, 1999 (1999-04-30) (United Kingdom)
Running time
97 minutes[3]
Countries
LanguageEnglish
Budget
Box office$5.5 million (Canada/UK/US)

Existenz (stylized as eXistenZ) is a 1999 science fiction horror film written, produced and directed by David Cronenberg. The film follows Allegra Geller (Jennifer Jason Leigh), a game designer who finds herself targeted by assassins while playing a virtual reality game of her own creation.[7] An international co-production between Canada, the United Kingdom, and France, it also stars Jude Law, Ian Holm, Don McKellar, Callum Keith Rennie, Sarah Polley, Christopher Eccleston, Willem Dafoe, and Robert A. Silverman.[8]

The film received mostly positive reviews upon release. Cronenberg was awarded a Silver Bear for Outstanding Artistic Contribution at the 49th Berlin International Film Festival for the film.

Plot

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In the year 2030, ultra-sustainable biotechnological devices have replaced unsustainable electronic ones. Game pods present "UmbiCords" that attach to "bio-ports", connectors surgically inserted into players' spines. Two game companies, Antenna Research and Cortical Systematics, compete against each other. In addition, a group of fanatics called Realists fight both companies to prevent the "deforming" of reality.

Antenna Research's Allegra Geller, a world renowned game designer, is demonstrating her latest virtual reality game, eXistenZ, to a focus group. A Realist named Noel Dichter shoots Allegra in the shoulder with an organic pistol he smuggled past security. As the security team guns down Dichter, security guard and publicist Ted Pikul rushes to Geller and escorts her outside.

Geller discovers that her pod, which contains the only copy of eXistenZ, may have been damaged. Pikul reluctantly agrees to have a bio-port installed in his spine so they can jointly test the game's integrity. Allegra takes him to a gas station run by a black-marketeer named Gas, who deliberately installs a faulty bio-port. He reveals his intention to kill Geller for the bounty on her head. Pikul kills Gas, and the two escape to a former ski lodge used by Kiri Vinokur, Geller's mentor. Vinokur and his assistant repair the damaged pod and give Pikul a new bio-port.

Geller and Pikul enter the game, and meet with D'Arcy Nader, a video game shop owner, who provides them with new "micro pods". They activate the new pods and enter a deeper layer of virtual reality. They assume new identities as workers in a game pod factory. Another worker in the factory, Yevgeny Nourish, claims to be their Realist contact. At a Chinese restaurant near the factory, Nourish recommends that they order "the special" for lunch. Pikul eats the unappetizing special, and constructs a pistol from the inedible parts. He impulsively threatens Geller, then shoots the Chinese waiter. When the pair return to the game store, Hugo Carlaw informs them that Nourish is actually a double agent for Cortical Systematics, and the waiter Pikul murdered was the actual contact.

At the factory, they find a diseased pod. Geller connects it to her bio-port, planning to infect the other pods and sabotage the factory. When Geller quickly becomes ill, Pikul cuts the UmbiCord, but she begins to bleed to death. Nourish appears with a flamethrower and blasts the diseased pod, which bursts into deadly spores.

Geller and Pikul awaken back at the ski lodge, where they discover Geller's game pod is also diseased. Geller surmises that Vinokur must have infected Pikul's new bio-port to destroy her game, and she inserts a disinfecting device into Pikul's bioport. Unexpectedly, Carlaw reappears as a Realist resistance fighter and escorts Geller and Pikul outside to witness the death of eXistenZ. Before Carlaw can kill Geller, Vinokur, who is a double agent for Cortical Systematics, shoots Carlaw in the back and informs Geller that he copied her game data while fixing her pod; she then vengefully kills Vinokur. Pikul then reveals that he himself is a Realist sent to kill her. Geller tells Pikul she had known his intentions since he pointed the gun at her in the Chinese restaurant, and she remotely detonates the disinfecting device in his bioport, killing him.

Suddenly, Pikul and Geller are seated in chairs in a small abandoned church, seeing rows of pews as they come to, together with all of the other members of the cast, all wearing blue electronic virtual reality devices. Nourish explains that the story was all part of a virtual reality game he designed called transCendenZ. He tells his assistant Merle that he feels uneasy, because the anti-game plot elements may have originated from the thoughts of one of the testers. Pikul and Geller approach Nourish and accuse him of distorting reality, before shooting him and Merle to death. As Pikul and Geller leave, they aim their guns at the person who played the Chinese waiter, who first pleads for his life, then asks if they are still in the game. Pikul and Geller stand together silently, not answering.

Cast

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Production

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The film's plot came about after Cronenberg conducted an interview with Salman Rushdie for Shift magazine in 1995. At the time, Rushdie was in hiding due to a fatwa having been put on his life, due to his controversial book The Satanic Verses.[10] Rushdie's dilemma gave Cronenberg an idea of "a Fatwa [sic] against a virtual-reality game designer". Existenz was originally pitched to Metro-Goldwyn-Mayer, but they did not green-light the film due to its complex structure.[11]

This was Cronenberg's first original script since Videodrome.[12]

Novelizations

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  • Christopher Priest wrote the tie-in novel to accompany the film eXistenZ, the theme of which has much in common with some of Priest's other novels.
  • In 1999, a graphic novel credited to David Cronenberg and Sean Scoffield was published.

Reception

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The film received generally positive reviews, with a 75% approval rating at Rotten Tomatoes based on 75 reviews, with an average rating of 6.7/10. The site's critical consensus reads, "Gooey, slimy, grotesque fun."[13] Metacritic assigned a score of 68 out of 100, based on 29 critics, indicating "generally favorable reviews".[14]

Roger Ebert gave the film three stars out of four in his review of the film, noting its release after fellow science-fiction film The Matrix. He compared the two films, stating that while both have special effects, Cronenberg's film was stranger along with having his best effects involve "gooey, indescribable organic things".[15]

Conversely, James Berardinelli gave the film a two out of four star rating in his review. He cites that the film had a "disjointed feel", and called it a "missed opportunity" that suffered from being released near The Matrix and Open Your Eyes, which he states did similar things that were accomplished better in those films.[16]

Box office

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The film grossed $2.9 million in Canada and the United States[6] and $2.6 million in the United Kingdom.[17]

Accolades

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49th Berlin International Film Festival

  • Won, Silver Bear for outstanding artistic contribution David Cronenberg[18]
  • Nominated, Golden Bear: David Cronenberg

Amsterdam Fantastic Film Festival

  • Won, Silver Scream: David Cronenberg

Genie Awards

Golden Reel Awards

  • Nominated, Best Sound Editing in a Foreign Feature: David Evans, Wayne Griffin, Mark Gingras, John Laing, Tom Bjelic, and Paul Shikata

Saturn Awards

  • Nominated, Best Science Fiction Film (lost to The Matrix)

See also

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References

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  1. ^ "Film #12098: eXistenZ". Lumiere. Archived from the original on 20 May 2021. Retrieved 20 May 2021.
  2. ^ Mitchell, Wendy (16 November 2010). "UGC PH founder Philippe Hellmann dies". Screen International. Archived from the original on 11 June 2014. Retrieved 15 March 2023.
  3. ^ "EXISTENZ (15)". British Board of Film Classification. April 30, 1999. Archived from the original on May 19, 2021. Retrieved September 3, 2015.
  4. ^ "Film #12098: eXistenZ". Lumiere. Archived from the original on 20 May 2021. Retrieved 20 May 2021.
  5. ^ Jackson, Kevin (May 1999). "eXistenZ". Sight & Sound. Vol. 9, no. 5. British Film Institute. p. 46. ISSN 0037-4806.
  6. ^ a b "eXistenZ". Box Office Mojo. Archived from the original on September 5, 2015. Retrieved September 3, 2015.
  7. ^ Howe, Desson. "Heightened 'eXistenZ'". Washington Post. Archived from the original on 2000-08-16. Retrieved 2023-07-20.
  8. ^ Sears, Abbie (2019-08-12). "David Cronenberg's eXistenZ in relation to Videodrome | 25YL". Horror Obsessive. Archived from the original on 2023-07-20. Retrieved 2023-07-20.
  9. ^ Mullen, Micheal (April 13, 1998). "Jennifer Jason Leigh as Game Maker?". GameSpot. Archived from the original on October 20, 2000. Retrieved November 6, 2022.
  10. ^ Dee, Jonathan (2005-09-18). "David Cronenberg's Body Language". The New York Times. ISSN 0362-4331. Archived from the original on 2023-07-20. Retrieved 2023-07-20.
  11. ^ Richard von Busack (April 22–28, 1999). "Pod Man Out: A virtual-reality game turns reality inside out in David Cronenberg's 'eXistenZ'". Metro Silicon Valley. Archived from the original on December 20, 2016. Retrieved September 3, 2015.
  12. ^ Mathijs 2008, p. 217.
  13. ^ "Existenz (1999)". Rotten Tomatoes. Archived from the original on September 2, 2015. Retrieved February 7, 2024.
  14. ^ "eXistenZ". Metacritic. Archived from the original on October 2, 2020. Retrieved May 5, 2020.
  15. ^ Ebert, Roger. "Existenz Movie Review & Film Summary (1999) - Roger Ebert". www.rogerebert.com. Archived from the original on 10 April 2019. Retrieved 28 September 2018.
  16. ^ Berardinelli, James. "eXistenZ". Reelviews Movie Reviews. Archived from the original on 2020-06-07. Retrieved 2020-03-07.
  17. ^ "Top 10 UK Indie Releases". Screen International. 28 January 2000. p. 18.
  18. ^ "Berlinale: 1999 Prize Winners". Berlin Film Festival. Archived from the original on February 22, 2021. Retrieved September 3, 2015.

Works cited

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