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Иллфонический

(Перенаправлен из Illfonic )

Illfonic, LLC
Тип компании Частный
Промышленность Видеоигры
Основан 2007 ; 17 лет назад ( 2007 ) в Денвере, штат Колорадо , США
Основатели
Штаб -квартира ,
НАС
Количество мест
3 офиса (2020)
Ключевые люди
Number of employees
78 (2019)
Websiteillfonic.com

Illfonic, LLC - это американский разработчик видеоигр , базирующийся в Голдене, штат Колорадо , с дальнейшими офисами в Такоме, Вашингтон и Остине, штат Техас . Студия была основана Чарльзом Брунгардтом, Кедрином Гонсалесом и Рафаэлем Саадиком . Илфонические известны наиболее известными благодаря развитию асимметричных многопользовательских игр, таких как пятница 13 -го: игра , убийца Клоуны из Overt Space: Space Space: Ghoundting Grounds Хищник: Охотники , привидения -привидения: духи развязаны , и : Spirits Doshed, и Killer Klowns от Overt Space: Ghounts The Ghostbusters: Spiritshed и Killer Klowns. Игра .

Основатель Illfonic Charles Brungardt работал с R & B -художником Рафаэлем Саадиком с тех пор, как вышел из колледжа, продюсируя и инженерные записи. [ 2 ] Работая вместе, Saadiq столкнулся с Брунгардтом с идеей появления в видеоиграх, в зависимости от того, в которой игрой Gletto Golf . был концептуализирован [ 2 ] Брунгардт впоследствии переехал из Лос -Анджелеса в Денвер и вместе с Кедрином Гонсалесом сформировал из гаража из гаража. [ 2 ] Саадик также считается соучредителем. [ 3 ] The studio moved around within Denver, from the garage to an apartment, then to offices above bars on Denver's broadway, before moving to proper offices by Speer Boulevard in the Golden Triangle in June 2013.[2] On the night of March 5, 2010, a cannabis dispensary located next to IllFonic's offices was robbed. The Denver Police Department answered the alarm but incorrectly arrived at IllFonic's address, handcuffing three of its employees at gunpoint before the error was resolved.[4]

In March 2010, IllFonic was announced to be developing Nexuiz, a remake of the game of the same name released by Alientrap in 2005.[5][6] The remake was released in February 2012 for Xbox 360 and in May 2012 for Microsoft Windows, published through THQ Partners, part of publisher THQ.[3][7] However, as THQ went through bankruptcy, the servers for Nexuiz' Xbox 360 version were shut down.[7] The rights to the game then failed to be sold during THQ's bankruptcy auctions.[3] In 2013, IllFonic was contracted to develop the "Star Marine" module and the first-person systems for the game Star Citizen.[8] The game's developer, Cloud Imperium Games, planned to integrate these assets into the main game, however, after one year of work, discrepancies in the scales of the two studios' assets were found, making them incompatible.[8] IllFonic continued working on Star Citizen, and their work was nearly completed by August 2015.[9] That month, IllFonic laid off six developers, including three of those working on Star Citizen.[9] In July 2013, IllFonic announced Revival, a massively multiplayer online role-playing game.[10] The game's development was "indefinitely suspended" in March 2016.[11]

In late 2014, IllFonic and publisher Gun Media announced Slasher Vol. 1: Summer Camp, an asymmetrical hide-and-seek-style action game.[12] In early 2015, the game came to the attention of Sean S. Cunningham, the producer of the Friday the 13th series of films, who approached Gun Media to turn Summer Camp into a licensed game; the game was subsequently renamed to Friday the 13th: The Game.[13] By this time, IllFonic had 50 employees.[14] The game was released in May 2017 for Microsoft Windows, PlayStation 4, and Xbox One.[15] However, legal battle surrounding the Friday the 13th franchise rights was in progress, causing IllFonic to cease development of new content for the game by June 2018.[16] A Nintendo Switch port of Friday the 13th: The Game was released in August 2019.[17] Dead Alliance, a multiplayer first-person shooter, was developed by Psyop Games and IllFonic, and released by Maximum Games in August 2017.[18] The game was previously known as Moving Hazard.[19] In November 2018, IllFonic opened a second office in Tacoma, Washington, with an initial seven staff members.[20][21] By January 2019, the Denver headquarters had been relocated to Golden, Colorado.[20] Both offices collectively employed 78 people (38 in Golden and 40 in Tacoma) in July 2019, while the Tacoma office alone had 47 employees by November.[21][22]

One of the IllFonic's most recent games, Predator: Hunting Grounds, was released for Microsoft Windows and PlayStation 4 in April 2020.[23][24] In January 2020, former Sony Interactive Entertainment executive Gio Corsi joined IllFonic as chief product officer. By this time, the company had also opened a third office in Austin, Texas.[25]

Games developed

[edit]
Year Title Platform(s) Publisher(s)
2012 Nexuiz Xbox 360, Windows THQ
2017 Friday the 13th: The Game Nintendo Switch, PlayStation 4, Windows, Xbox One Gun Media
Dead Alliance PlayStation 4, Windows, Xbox One Maximum Games
2020 Predator: Hunting Grounds PlayStation 4, PlayStation 5, Windows, Xbox Series X/S Sony Interactive Entertainment, IllFonic
2021 Arcadegeddon PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S IllFonic
2022 Ghostbusters: Spirits Unleashed PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S IllFonic
2024 Killer Klowns from Outer Space: The Game PlayStation 5, Windows, Xbox Series X/S IllFonic

Supportive development

[edit]

Canceled

[edit]
  • Ghetto Golf
  • Project Advena[14]
  • Revival

References

[edit]
  1. ^ Bohnert, April (June 18, 2019). "How 4 Colorado tech companies stay on the cutting edge — and where they're headed next". Built In CO. Archived from the original on June 18, 2019. Retrieved January 16, 2020.
  2. ^ Jump up to: a b c d Peterson, Eric (August 16, 2013). "IllFonic pivots to work for hire to complement game development". Confluence Denver. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  3. ^ Jump up to: a b c Weber, Rachel (February 13, 2013). "Developer Illfonic on life after THQ". GamesIndustry.biz. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  4. ^ Good, Owen (March 6, 2010). "The Case of the Indie Devs and the Medical Marijuana Mixup". Kotaku. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  5. ^ Romano, Sal (March 2, 2010). "Illfonic announces Nexuiz for consoles". Gematsu. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  6. ^ Walker, John (December 12, 2011). "Shooter Nexuiz Being Remade, Published". Rock, Paper, Shotgun. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  7. ^ Jump up to: a b Tach, Dave (February 27, 2013). "Nexuiz Xbox 360 servers taken offline". Polygon. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  8. ^ Jump up to: a b Chalk, Andy (September 23, 2016). "Eight-month investigation lifts the lid on Star Citizen's troubled development". PC Gamer. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  9. ^ Jump up to: a b Sinclair, Brendan (August 17, 2015). "IllFonic sees layoffs". GamesIndustry.biz. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  10. ^ Sarkar, Samit (July 29, 2013). "With Revival, IllFonic aims to 'revive the MMORPG'". Polygon. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  11. ^ Royce, Bree (March 24, 2016). "Revival's development has been indefinitely suspended". Massively Overpowered. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  12. ^ Reed, Ashley (October 13, 2015). "Survival horror Summer Camp is now Friday the 13th: The Game". GamesRadar+. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  13. ^ Campbell, Colin (October 13, 2015). "Friday the 13th is back". Polygon. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  14. ^ Jump up to: a b Kleckner, Stephen (November 12, 2015). "How Friday the 13th: The Game exploded from Gun Media's fun horror ideas". VentureBeat. Archived from the original on January 8, 2016. Retrieved August 19, 2019.
  15. ^ Seppala, Timothy J. (May 26, 2017). "Don't scream: The new 'Friday the 13th' game is out today". Engadget. Archived from the original on February 10, 2019. Retrieved August 19, 2019.
  16. ^ Good, Owen (July 13, 2018). "Rest In Pieces, Friday The 13th: The Game". Kotaku. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  17. ^ Gerblick, Jordan (August 14, 2019). "Friday the 13th: The Game is available right now on Nintendo Switch". GamesRadar+. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  18. ^ Romano, Sal (May 24, 2017). "Multiplayer zombie FPS Dead Alliance announced for PS4, Xbox One, and PC". Gematsu. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  19. ^ Craft, Scott (May 24, 2017). "'Moving Hazard' Resurfaces As 'Dead Alliance' After Maximum Games Steps In As Publisher". Player.One. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  20. ^ Jump up to: a b c d e f Gerritzen, Shannon (January 28, 2019). "A culture of quality: Friday the 13th dev IllFonic is hiring". Gamasutra. Archived from the original on August 19, 2019. Retrieved August 19, 2019.
  21. ^ Jump up to: a b Zenon, Alton III (November 22, 2019). "Navigating Growth: The Lessons IllFonic Learned While Scaling". Built In SEA. Archived from the original on November 22, 2019. Retrieved January 16, 2020.
  22. ^ Содд, Энтони (29 июля 2019 г.). «Взгляд на художественный отдел Illfonic, творческий мощность, стоящая за Predator: охотничьи площадки» . Построен в море .
  23. ^ Хорошо, Оуэн С. (9 мая 2019 г.). «Хищник: охотничьи площадки приходят на PS4 в 2020 году» . Многоугольник . Архивировано из оригинала 18 мая 2019 года . Получено 19 августа 2019 года .
  24. ^ Прескотт, Шон (10 декабря 2016 г.). «Predator: Охотничья площадка - это жестокий асимметричный стрелок, приезжающий на ПК в следующем году» . ПК Геймер .
  25. ^ Романо, Сал (15 января 2020 года). «Гио Корси присоединяется к Illfonic в качестве главного сотрудника по продукту» . Gematsu .
  26. ^ Инь-Поле, Уэсли (13 ноября 2014 г.). «Sonic Boom: Rise of Lyric Wii U Infinite Height Exploit позволяет вам пропустить большую часть игры» . Еврогамер . Архивировано из оригинала 19 августа 2019 года . Получено 19 августа 2019 года .
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